約 5,357,511 件
https://w.atwiki.jp/snowdrops/pages/77.html
アニベルセール ぼくらの記念日 ◆20120414 5.Sullon Zek Sullon s Spire(Challenge mode) ◆20120325 4.Aaranae Acrimae Sullon s Spire(Challenge mode) ◆20120323 3.Mrogr Bloodtaint Sullon s Spire(Challenge mode) ◆20120321 2.Hragold the Frenzied Sullon s Spire(Challenge mode) ◆20120310 1.Generals Aakita, Utehk Zevitus Tallon s Stronghold(Challenge mode) ◆20120204 5.Vallon Zek The Fortress of Drunder Vallon s Tower ◆20120115 4.Supreme Imperium Valdemar Temple of Rallos Zek Foundations of Stone(Challenge mode) ◆20111218 4.Hand of Vallon Vallon s Tower ◆20111210 1.Ragebourne Gregor Haldane Sullon s Spire(Challenge mode) ◆20111203 5.Tallon Zek Tallon s Stronghold ◆20111030 6.Kraytoc Killingfrost Kraytoc’s Fortress of Rime(Challenge mode) ◆20111022 5.Eireen the Broken Kraytoc s Fortress(Challenge mode) ◆20111009 3.Proto-Exarch Finnrdag Temple of Rallos Zek Foundations of Stone (Challenge mode) ◆20110924 3.Ambassador Grindstone Vallon s Tower ◆20110917 2.Gindan Commander Angler Vallon s Tower ◆20110916 1.Lichlord Skulldugger Vallon s Tower ◆20110906 4.Decorin Bonewing Elements of War ギルド初としてはもう一週間くらい前でした ◆20110820 Tallon s Stronghold 1.Generals Aakita, Utehk Zevitus 2.Lieutenant Klaatuus 3.Mystikus Terrorwing 4.Tyrax Terrolus ◆20110819 Sullon Zek Sullon s Spire ◆20110811 Queen Vorticia V uul Citadel of V uul ◆ Le 6 Août 2011 2.Prime-Curator Undr Temple of Rallos Zek:Foundations of Stone ◆ Le 27 Juillet 2011 Imperator Kolskeggr Hall of Legends ◆ Le 22 Juillet 2011 1.Ragebourne Gregor Haldane Sullon s Spire ここから下は広告です
https://w.atwiki.jp/dow2jpmodwiki/pages/55.html
9059739We must locate a Tyranid hive from which pure gene toxins can be sampled. 9059820Improved Targeters 9059827Improved Targeters 9059828Improves weapon range and damage. 9059830Wrath of the Just 9059831Unrelenting 9059839The Benediction Of Fury 9059840Standard of Tartarus 9059841N/A 9059842Battle Standard 9059847Standard of Aurelia 9059848Battle Standard 9059853Standard of Typhon 9059854Battle Standard 9059859Fourth Company Standard 9059860Battle Standard 9059865Standard of Meridian 9059866Battle Standard 9059875Heraldry of Davian Thule 9059876Battle Standard 9059881Heraldry of Gabriel Angelos 9059882Battle Standard 9059887Standard of Azariah 9059888Battle Standard 9059899Executioner of Heretics 9059903Bolt Pistol 9059908Left Hand of Gabriel 9059911Bolt Pistol 9059912True Companion 9059915Bolt Pistol 9059919Pistol of Terra 9059922Bolt Pistol 9059927Brother s Keeper 9059928Bolter 9059932Deathdealer 9059933Bolter 9059989Ork Render 9059990Chainsword 9059994Growling Hate 9059995Chainsword 9060002Fearful Judgment 9060007Ortega s Last Judgment 9060010Combat Shotgun 9060012Gauntlet of the Ancients 9060013Ork Crusher 9060014Maul of Heretics 9060015Might of the Undying 9060016Fist of the Furioso 9060018Mercy of Celestine 9060024Purification of Sin 9060030Inferno of Baal 9060035Shorter Burst Duration 9060036Gift of the Seraphim 9060037Flamer 9060041Shorter Burst Duration 9060042Predator Autocannon 9060043Predator Heavy Bolter 9060044Predator Heavy Bolter 9060050Neverending Hail of Devastation 9060053Heavy Bolter 9060055Immortal Purgation 9060056Righteous Inferno 9060057Cleansing Gift of the Inferno 9060061Wreath of Conquest 9060062Iron Halo 9060064Corona Tempestus 9060065Iron Halo 9060070Invincible Crown of Victory 9060071Iron Halo 9060073Coronet of Honor 9060074Iron Halo 9060076Black Halo of Cadia 9060077Iron Halo 9060079Improved Targeters 9060080Diadem of Dante 9060081Iron Halo 9060083Laurels of the Crusader 9060084Iron Halo 9060086Lament of Mars 9060090Spear of Fire 9060094The Pitiless Lance of Vengeance 9060098Manifest Fury 9060099Plasma Cannon 9060104Terrible Benediction 9060105Plasma Cannon 9060110Star Thrower 9060111Plasma Cannon 9060116Pitiless Light of Truth 9060117Plasma Gun 9060121Blaze of Retribution 9060129Final Absolution of Caliban 9060134Blinding Revelation 9060135Plasma Pistol 9060142The Herald of War 9060143Plasma Pistol 9060146Banisher of Night 9060147Plasma Pistol 9060150Talon of the Doom Eagle 9060151Plasma Pistol 9060160Prized of the Iron Wolf 9060161Power Axe 9060166Krakentooth 9060167Power Axe 9060172Gift of Blackmane 9060173Power Axe 9060178Blade of Zeal 9060179Power Sword 9060182Sword of Purity 9060183Power Sword 9060186Glaive of Pavonis 9060187Power Sword 9060190Doom of the Mighty 9060194Crushing Fist of Cortez 9060198Rending Might 9060202Hand of Mercy 9060203Power Fist 9060206Epitaph of the Martyr 9060207Purity Seal 9060210Rite of Marksmanship 9060211Purity Seal 9060214Hymn of Fury 9060215Purity Seal 9060218Litany of Hate 9060219Purity Seal 9060222Humble Supplication 9060223Purity Seal 9060226Oath of the Crusader 9060227Purity Seal 9060230Sermon of Steel 9060231Purity Seal 9060234Benediction of Haste 9060235Purity Seal 9060238Prayer of Resilience 9060239Purity Seal 9060242Psalm of Decimation 9060243Purity Seal 9060246Invocation of the Primarchs 9060247Purity Seal 9060250Ascension to the Golden Throne 9060251Purity Seal 9060254Precision of Death 9060255Sniper Rifle 9060259Silent Wrath 9060264Unseen Demise of the Vain 9060269Tempest of Fire 9060272Gale of Truth 9060275Unending War 9060278Twin Testament of War 9060281Word of the Chapter 9060284Fist of Crimson 9060288Hand of Rage 9060290Pugnus Terminatus 9060294Gauntlet of the First Company 9060295Fist of Belial 9060296Might of the Unforgiving 9060297Thunder Hammer and Storm Shield 9060299Honored Fury of the Veteran 9060300Thunder Hammer and Storm Shield 9060302Malleus Terminatus 9060305Armaments of Victory 9060306Thunder Hammer and Storm Shield 9060308Holy Arms of the Champion 9060311Hammer of Cadia 9060336Teleport Pack 9060337Teleport Pack 9060361Wings of Shrike 9060362Jump Pack 9060365Jump Pack 9060366Jump Pack 9060368DEFAULT Wargear Item for Assault Marines 9060369Humies! 9060377Dreadnought Assault Cannon 9060378Manifest Death 9060382Fire of the Ancients 9060386Veneration of Battle 9060387The Chorus of the Righteous Dead 9060408Merciless Strike 9060409Channel Energy into physical strength, knocking back hand-to-hand combat targets. 9060411Witchblade 9060452Cloak of Shadows 9060453Grants the Cloaking Shroud ability which Conceals nearby troops, reducing received ranged damage and suppression. Increases health of the Warlock. 9060455Cloak of Shadows 9060466Sacred Standard 9060467Warp Throw 9060468Throw enemy infantry in targeted direction. 9060473Plasma Cannon 9060484Sacred Standard 9060516DEFAULT Terminator Heavy Weapon 9060517Terminator Assault Cannon 9060518Terminator Assault Cannon 9060520Terminator Assault Cannon 9060521Terminator Heavy Flamer 9060522Terminator Heavy Flamer 9060523Terminator Heavy Flamer 9060524Terminator Heavy Flamer 9060525Terminator Heavy Flamer 9060526Thunder Hammer 9060527Thunder Hammer 9060529Thunder Hammer 9060537NPC Kommando Boy Armor 9060538MK VII Aquila Armor 9060539Armor Rating 2 9060540DEFAULT Armor 9060541Can Only be Replaced, Not Removed 9060542NPC Stormboy Armor 9060543MK VII Aquila Armor 9060544Armor Rating 2 9060545DEFAULT Armor 9060546Can Only be Replaced, Not Removed 9060548Extended Lift Capacity 9060551MKXa - Rending Pattern 9060560Storm Bolter 9060561Venom Cannon 9060562Ranged weapon effective against infantry and vehicles. 9060564DEFAULT Dreadnought Weapon 9060565Venom Cannon 9060574Dreadnought Claws 9060575Dreadnought Claws 9060576Dreadnought Claws 9060577Dreadnought Claws 9060578Dreadnought Claws 9060588Mekboys are responsible for maintaining the machinery that the Orks use. Excels at supporting infantry with his abilities or by building turrets and Waaagh! Banners.They also can enhance troops with their technology. 9060589Mekboy 9060590Mekboy 9060591Power Fist 9060592Power Fist 9060593Power Fist 9060594Power Fist 9060596Power Fist 9060600Power Axe 9060603Sniper Rifle 9060604Sniper Rifle 9060606Sniper Rifle 9060607Sniper Rifle 9060636Cybork Implants 9060637Increases the health of the Warboss and upgrades his Stomp ability to Big Stomp which damage and stuns surrounding enemy infantry. 9060639Choppa 9060646Plasma Cannon 9060665Boss Pole 9060666Gives the Warboss a boss pole that keeps the boyz in line. Provides suppression resistance and minor improved Health. 9060680Choppa 9060712He plants a charge! Clear the building! 9060719Trophy Rack 9060720Gives the Warboss a trophy rack that weakens nearby enemy units, causing them to do less damage. 9060722Clear the building before he engulfs it! 9060723Ork Booby Trap 9060740Commander, multiple targets are heading your way. 9060741Prepare for assault! Get to cover! 9060745Heavy Gauge Filament 9060746Switch death spinner to a heavier gauge filament which knocks down enemies and does increased damage. 9060748Improved Targeters 9060756Heavy Gauge Death Spinner 9060757Grants the Heavy Gauge Filament ability which allows Warp Spider to increase damage and gain a knockdown attack. 9060759 Splosives 9060760Throws a satchel charge which deals large damage in a radius, but takes a long time to detonate. 9060761Replenished by Ammo 9060762Excellent anti-building 9060763Great damage vs. infantry 9060764Good damage vs. vehicles 9060765Can hit multiple targets 9060766Ineffective vs. moving targets 9060767Must be close to target to use 9060768Improved Targeters 9060800Ork Booby Trap 9060810Remote Detonation Pack 9060811Plants a very powerful explosive which can be detonated remotely. 9060812Replenished by Ammo 9060813Excellent anti-vehicle/building/infantry 9060814Can hit multiple targets 9060815Must stand still for 5 seconds to setup 9060816Allied troops cannot be nearby when detonated 9060823Healing Aura 9060824All nearby allied infantry heal faster. 9060825Grenade Extra Text goes here 9060829Here they come! 9060830Eldar are not… fools… 9060850Hold brothers! 9060851We will drive these aliens back! 9060852Fire artillery! Full spread! 9060853You and your kind will fall! 9060854Terminators, deploy on my position! 9060855You face the might of the Space Marines! 9060856The Emperor is with us! 9060857I will be your death, aliens! 9060858No… I refuse… 9060859I… cannot fall… 9060860Bless us, Emperor, for we purge the alien in your name. 9060861As it has always been, so be it forevermore. 9060868Tyrant Talons 9060869Extra Equipment 9060870Gives the Kommando some backup ammo and supplies, increasing his Energy and Health. 9060877Move. Cover all angles. 9060878Drop zone secure, Commander. 9060879Orks 9060880Nasty Nids 9060881He starts the tank! Switch to anti-vehicle tactics. 9060883More Tyranids! Kill them! 9060884Warp blast! Move! 9060885That it will, but we can make good use of the time before it does. 9060886Commander, Eldar raids continue amid the chaos. 9060887A host of the aliens seem to be retreating through critical territory after raiding a storehouse. 9060888They have deployed at least one armored vehicle, a Falcon-class skimmer-tank. 9060889Eliminate that vehicle and show them the price of opposing us. 9060890Commander, the Eldar have deployed to protect their vehicle. 9060891I have marked its location on your map. 9060892We are prepared to engage, Commander. 9060893Target in sight. 9060894Use explosives to crack its armor. 9060895Falcon moving to ramming speed! 9060896Incoming laser fire! Relocate! 9060897The Falcon has fallen to earth. 9060898Poetic, Avitus. 9060899Well done, Commander. 9060900This will blunt the Eldar raids. Soon, we will force them from the sector. 9060901Commander, servitors have recovered the stolen items from the Eldar skimmer. 9060902They seem to be a series of xeno artifacts. 9060904These Greenskins have just cut a swath through several small communities and outposts. 9060905Their leader calls himself Gorwazza, and he commands from a powerful looted tank. 9060906Destroy the Ork and his tank. This will deprive the horde of its leadership and its firepower. 9060907The Ork vehicle seems to be immobile for the time being, Commander. 9060908I have marked its position on your display. 9060909Let us strike before they go on the move again. 9060910There he is. 9060911Eliminate him before he can start his vehicle. 9060912Cannon firing! Clear the target area! 9060913Here it comes! Get out of the way! 9060914Take cover from those guns! 9060915What began as a smoking heap, ends as one. 9060916Leave the proverbs to the priests, Tarkus. 9060917Fine work, Commander. 9060920Kommando 9060921Maso 9060922Brakka 9060923Skullsplitta 9060924Warboss 9060950Check the Beacon 9060953Something is hunting Orks. 9060954Stay alert. 9060961Move the Camera 9060962Osseous Halo 9060963Iron Halo 9060974Clear the Area 9060975Aid Tarkus and his squad in destroying the Orks in the area 9060976Armor Rating 9060977Destroy crates to pickup supplies 9060979Sealed gate, Commander. 9060980The Techpriests installed power generators to activate the ancient gates into the fortress, Commander. 9060991Click on the supplies to pick them up 9060992Click here to pickup the Genade supplies 9061025Tyranid Ripper 9061050Big Shoota Boy 9061061Venom Cannon 9061117Kill the Orks 9061148Extended Carapace 9061153Hardened Carapace 9061154Allows the Ravener Alpha to burrow. Increases Health of the Ravener Alpha. 9061156Extended Carapace 9061164Regenerate 9061165Gives the Ravener Alpha a chance to revive after it has fallen unconscious. Increases health of the Ravener Alpha. 9061168Artificer Armor 9061170Your first order of business remains securing planet Calderis. 9061171We cannot leave this world to the Greenskin amidst this crisis. 9061172To stabilize the situation on Calderis, you must gain control of more critical assets. 9061173Once you have enough under control, you may leave the Calderis system temporarily. 9061174You control sufficient strategic assets on Calderis. 9061175Excellent work, Commander. 9061176Now, we must uncover the magnitude of the Tyranid infestation. 9061177The main planet of the nearby Typhon system is a lush but dangerous jungle world. 9061178Like Calderis, it is a recruiting world for our Chapter. It must be also be secured. 9061179Commander, Captain Angelos, I may have a possible way in which to gauge the Tyranid threat. 9061180Go ahead, Techmarine Martellus. 9061181Imperium Techpriests have been working to restore an ancient astronomical array deep in the jungles of Typhon. 9061185Excellent. 9061186Commander, take your men to Typhon and gather that data. 9061187Commander, I have been unable to establish contact with my brother Techpriests on the planet s surface. 9061188We should proceed to the array, Commander - with or without the Techpriests. 9061189Unfortunately, the astronomical array s precise location was a closely guarded secret. 9061190I do know that the Techpriests had established a more accessible base camp using an automated foundry in the jungle highlands. 9061191The foundry is located near the arena in which our chapter s Blood Trials were once held. 9061192It may contain evidence of the array s location. 9061193He has stolen the dataslate giving the array s location, and vanished into the deep jungle. 9061196Commander, you must recover the dataslate from the Ork Rippa- Splita. 9061197He may be in hiding, but his lieutenants are not. Eliminate them to draw him out. 9061198Commander, the reports of Eldar raiders in the midst of this chaos are disturbing. 9061199I would not put it past these aliens to somehow be manipulating the Orks and Tyranids to their benefit. 9061200We may be able to uncover their plans, if you can gather some additional evidence of their activities. 9061201Countering their raids will force them to expose their intentions. 9061202Well done, Commander. We have uncovered additional evidence regarding Eldar activities. 9061203Their leader seems to be a witch named Idranel. 9061204Meridian is home to billions of Imperium citizens and the site of massive manufacturing facilities. 9061205We cannot tolerate Eldar raids on this world. And a Tyranid infestation there could be disastrous. 9061207Commander, welcome to Meridian orbit. 9061208My name is Elena Derosa and Governor Vandis has assigned me to be your liaison while in system. 9061209This is not the hinterlands of Calderis or Typhon, Commander, so a certain amount of discretion would be appreciated. 9061226Boss Helm 9061228Slugga 9061232Kombi Shoota 9061233Kombi Burna 9061243Kombi Burna 9061244That path leads to an early grave. 9061245The field is deadly up close. Attack from range. 9061247Gork s Gob! Me capacitors can t capacitate! 9061248Mek Blitzzagga 9061249Use bolter fire to bring him down! 9061250Concentrate bolter fire! 9061251The beast cannot be suppressed! 9061252That armor is too thick. Deploy explosives! 9061253Deploy missiles to punch through that armor. 9061254Use explosives! It shrugs off our fire. 9061255Bolter fire isn t piecing its armor! Use grenades! 9061256It shrugs off all our fire. Use explosives to bring it down! 9061257Deploy explosives to get through that armor. 9061258Use missile fire to punch through that armor. 9061259He wants to fight at range. Force him into hand to hand combat 9061260He strikes from range. Bring the fight straight to him! 9061261Pin that target down with suppressive fire! 9061262Suppressive fire. Keep the target pinned. 9061263Suppress the enemy! 9061264Use flames to purge the beast. 9061265Use flames against the beast! 9061266It recoils from fire! Burn it! 9061267It fears the touch of fire. Scorch it where it stands. 9061268Purge the alien in flames. 9061269It fears flames! Bathe it in fire! 9061270Plasma fire causes it to recoil. 9061271Plasma sears its flesh! Concentrate fire! 9061272Use the fury of plasma to bring that fiend down. 9061273Use explosives to get through its hide. 9061274Detonate charges to crack that thing s hide. 9061275Her shield is down. Strike before it can recharge. 9061276The Warp Field is down. Strike now! 9061277Commander, Ork forces are moving in. 9061278Here they come! 9061279Enemy sighted! 9061280More Orks on their way, Commander. 9061281Greenskin reinforcements! 9061282Even more Orks to kill! 9061283Another Ork wave. 9061284More of them! 9061285Commander, the Eldar vanguard is arriving. 9061286Eldar warriors! 9061287The enemy is here! 9061288Additional Eldar signals detected, Commander. 9061289Reinforcements! The Eldar want this point badly. 9061290Come on, then, foul aliens! 9061291Eldar bolstering their attack. 9061292Another wave of them! 9061293Commander, the Tyranid swarm is closing in! 9061294The brood is here! 9061295First wave coming in, Commander. 9061296Another wave of xenos is arriving, Commander. 9061297More Tyranids are upon us! 9061298For every one we kill another appears! 9061299Brace for another wave! 9061300More and more keep coming! 9061301Power Klaw 9061302Power Klaw 9061303Effective against Vehicles and Infantry. 9061308Kommando Assashun s Knife 9061309Assashun s Knife 9061310Close combat weapon that grants the Assassinate ability. 9061312Slugga 9061313Reinforced Chitin 9061314Slows units around the Ravener when the Ravener is hit by melee attacks. Increases health of the Ravener Alpha. 9061316Extended Carapace 9061317Grants health and the Charge ability. 9061322Rending Talons 9061323Increases the Hive Tyrant s offensive power. Also grants the Seismic Roar ability. 9061325Venom Cannon 9061327Venom Cannon 9061328The Venom Cannon is a powerful ranged weapon effective against infantry and vehicles. Also grants ranged synapse to nearby units. 9061334Bonded Exoskeleton 9061335Grants the Invulnerability ability, allowing the Hive Tyrant to be invulnerable for a limited amount of time. Also increases the Hive Tyrant s overall health. 9061337Kommando Loota Knife 9061349Temporarily Invulnerable 9061350Invulnerability 9061351Cause the Hive Tyrant to become temporarily invulnerable. 9061356Big Shoota 9061373Spine Cysts 9061375Knock opponents back within a radius 9061386Initiate repairs! 9061387My armature cracks under such detonations. 9061388This hail of fire strikes true! 9061389I am no brawler. 9061406Turn up da juice! 9061407Increase firing rate at the cost of health. 9061422Pheromone Cloud 9061423Emit a cloud of pheromones which weaken enemies and allow your troops to reinforce. 9061441Dakka Dakka Dakka 9061442Get shooty! Increase rate of fire, but movement speed is crippled. 9061444 eavy Armor 9061445 eavy Armor greatly increases the health of the Warboss. 9061447Choppa 9061448Witchblade 9061467Spiky Armor 9061468Damages enemies that hit the Warboss in melee. Increases health of the Warboss. 9061470Choppa 9061480Extended Carapace 9061485Your first unit is the Sergeant. Select him by left clicking on the highlighted unit on screen. 9061486You can also select the Sergeant by pressing the 1 Key or left clicking on the portrait on the right side of the screen. 9061487It calls to its brood! 9061488Destroy those nests! 9061489Your weapon has died. 9061490You are next. 9061491Selecting the Sergeant 9061492Deadly Jump 9061493Grants the Assault Leap ability which allows the Lictor Alpha to jump and knockback surrounding units. Increases health of the Lictor Alpha. 9061495Deadly jump 9061500Choppa 9061510Bio-Plasma 9061511Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9061516Well and good, but we are still a handful against legions. 9061517Will killing a single Hive Tyrant really bring us relief? 9061518The scout has a point. 9061519Even the Tyranids take time to replace such creatures, sergeants. 9061520Our Librarians sensed a tremor of shock and recoil in the Hive Mind when you felled the beast. 9061521Glad to hear it. 9061522The toxins you collected may do more than cure Captain Thule, Commander. 9061523They are one of the keys to preparing a viable weapon against the Hive. 9061524But my analysis will take time. 9061528Destroy the Brood Nests 9061529Locate and destroy all of the Brood Nests in the area to stop them from hatching more Hormagaunts. 9061539Fires a high-powered round at a target. 9061540Take more than a few bruises to take us out of the fight, though. 9061541Commander, this is Thunderhawk 2. 9061542Tarantula turrets are ready to drop on your position. Just give the word. 9061543Commander, the Hive fleet feeds through these great capillary towers. 9061544The tower draws from many veins in the surrounding terrain. 9061545These veins are where you will deliver the bio toxin. 9061546Best to destroy the rest of these nests, Commander. 9061548I need you to take charge of an assault that s stalled on the surface below. 9061549Drop to the point marked on the planet map and start pushing into the Ork s flank. 9061550Destroy the first Wave 9061551Eliminate the first wave of Ork attackers. A second and third wave will follow. 9061552Destroy the second Wave 9061553Eliminate the second wave of Ork attackers. A third wave will follow. 9061554Destroy the third Wave 9061555Eliminate the final wave of Ork attackers. 9061556Destroy the Wartrukk 9061557Destroy the Wartrukk to end the threat 9061570 Ave A Taste 9061571Give Energy and Health to a friendly unit. 9061573Synapse Aura (Damage) 9061574Improves damage of units close to Ravener Alpha. 9061576Synapse aura 9061581Curse them, the detonation damaged my shielding. 9061582But I should not keep all this fun to myself. 9061583Did they bore you? I can remedy that. 9061584Now you are being difficult… 9061594Synapse aura 9061598Strengthened Sinew 9061599Grants the Fleet of Claw ability to the Ravener Alpha. 9061607Tyranid Ripper 9061654Right click on the location highlighted on screen and the Sergeant will move there. 9061661Move close to the beacon and check the alignment 9061665Eliminate any Orks you encounter on your way north. 9061666Right click on the highlighted group of Orks to attack them. Your Sergeant will close into melee range and engage in combat. 9061667As each squad under your control kills enemies and accomplishes objectives, you will be rewarded with Experience (XP. 9061668The Tactical Marine squad is now under your control. Left click on the highlighted area to select them and issue controls seperately from the Sergeant. 9061669While selecting Tarkus Tactical Marine squad, right click on the highlighted Orks to engage in ranged combat. 9061670Right click on the highlighted area and your squad will automatically take position in cover. 9061671Move to the highlighted area (right click) with Tarkus, then right click on the Orks to flank attack. 9061672Select the Sergeant and left click on the highlighted Medpack ability to heal all squads nearby. 9061673Attack the highlighted supply crates to reveal the supply wargear. 9061677Click on the supply wargear (any mouse button) to pick it up. All squads will receive more uses of their limited abilities, like Grenades or Medpacks. 9061678Select Tarkus squad, then activate the highlighted Grenades ability (left click) and then target the highlighted area. 9061679Click on the Equipment Wargear drop (any mouse button) and it will be available for use when you return to the Strike Cruiser. 9061680With Thaddeus squad selected, click on the highlighted Jump ability and then right click on the highlighted area. 9061740Synapse aura 9061759Burna Bomb 9061760Throw a big bomb! Does damage in an area over time. 9061796Shoota 9061814Use the Infiltrate ability to sneak up on the Orks 9061815With Cyrus squad selected, click on the highlighted Infiltrate ability and your squad will not be visible to the enemy. 9061816Destroy Guard Tower with Satchel Charges 9061817With Cyrus squad selected, click on the highlighted Satchel Charge ability and target the nearby guard tower that is also highlighted. 9061825Synapse Aura (damage) 9061834Synapse Aura (damage) 9061835Destroy the Garrisoned Buildings 9061836Using Grenades or Satchel Charges, destroy all buildings with Orks inside. 9061840Synapse Aura (health) 9061841Tyranid Ripper 9061844Tyranid Ripper 9061847Tyranid Ripper 9061850Tyranid Ripper 9061859Rampage 9061860Increase speed of the Deff Dread while active. 9061869Reinforced Plating 9061870Adds health to the vehicle. 9061893Supa Tuff Beam 9061894Grant the Supa Tuff Beam ability. This ability allows the Mek to target a unit, making it receive less damage and immunity to knockback and suppression. 9061896Stikkbombs 9061897Supa Tuff Beam 9061898Make friendly unit invulnerable. Ability must be channeled by the Mek and moving the Mek interrupts the ability. 9061900Stone of Conceal 9061901Heart of Darkness 9061902Recharge unit s Energy. (Damage to the Warlock charges this ability.) 9061918Zoom the camera 9061919Move the mousewheel to zoom the camera, and press the backspace key twice rapidly on the keyboard to reset the camera back to default. 9061921Phase Shift 9061922Shift nearby units out of phase with the physical realm. Phase shifted units cannot cause or receive damage. 9061929Warpspider Armor 9061932Phase Armor 9061933Grants Phase Shift ability which prevents units from dealing or receiving damage. Increases Health of the Warp Spider. 9061941Advance to the Astronomic Array to initiate a data uplink with the battle barge 9061947Time Field 9061948Slows down time in an area, all units within Time Field move slower and are unable to attack. 9061957Armor of Asuryan 9061959Armor of Asuryan 9061960Gives the Farseer the Time Field ability which slows down movement in an area and makes units unable to attack. Increases health of the Farseer. 9061962Electric Armor 9061963Grants the Electric Shock ability which damages nearby units when activated. Increases health of the Mekboy. 9061965Choppa 9061977He doesn t have the coupling. It must be with another of the Meks. 9061982Electric Shock 9061983Make yer armor all sparky! Damages nearby units. 9062013Ork Tank Pilot Boss 9062037Basic infantry of feral Orks. 9062040Looted Tank Driver 9062082Synapse Aura (damage) 9062085Secure the Astronomic Array 9062086Retrieve the Power Cell from the Orks 9062087Return to the Astronomic Array 9062088Hunt down each Mekboy until you can recover the power cell 9062089Return to the Astronomic Array to re-activate it and transmit to the Barge 9062115THREE 9062116TWO 9062117ONE 9062135Improved Camouflage 9062136Removes the energy drain from the Kommando s Infiltration ability. The Kommando will neither lose or regen energy when infiltrated. 9062138War_Boss_Armor 9062139Angry Bits 9062140Grants the Now I m Angry ability. When activated the Warboss charges forward and creates craters of cover for his boyz. 9062142Catalyst 9062143Spur a Tyranid unit into a suicidal frenzy, increasing its damage at the cost of health. 9062166Choppa 9062167Now I m Angry 9062168Temporarily increases the Warboss s damage and health regeneration. (Damage to the Warboss charges this ability.) 9062189Acid Splatter 9062190Gives the Ravener Alpha s melee attacks Acid Splatter, causing damage to nearby units. 9062192Acid Splatter 9062197The Force 9062275Stikkbombs 9062276Warpspider Armor 9062277Improved Warp Generator 9062278Grants the Group Teleport ability. Also increases Energy and Health of the Warp Spider. 9062284Boom Time 9062311Champion s Robe 9062312Grants Psychic Shield ability and increases the health of the Warlock. 9062340Invite Friend 9062362Click here to pickup the Medpack supplies 9062366Entangle 9062367Temporarily disable a target s movement. 9062369Deathspinner 9062370Entangling Web 9062371Grants the Entangle ability which allows you to immobilize an enemy unit temporarily. 9062373Bio-Plasma 9062374Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9062379Greenskin! 9062380Movement… 9062381Tyranid contact! 9062382That was the last of the fiends. 9062383The generator powers the access gate to the fortress, it seems. 9062384Simple rites will allow you to reactivate the generator and open the gate, Commander. 9062385Simple rites will reactivate it and open the gate, Commander. 9062386It must supply something ahead. 9062387Another sealed gate. Its generator is nearby. 9062388Another generator, ready to reactivated, Commander 9062389Gate opening. 9062390Emperor be with you, brother. 9062392Orks! Open fire! 9062394The Tyranid beast! 9062395Tyranid assault! 9062396Die! All of you, die! 9062397That was the last of them, Commander. 9062398We should continue to the array. 9062399Commander, I am no longer detecting any power output from the array. 9062400Something must have happened there. 9062403Damnation! 9062404That thing must die. 9062405Commander, that ambusher matches the description of the Lictor genotype of Tyranids. 9062406Do not let it prevent you from uploading the array s data. 9062407Understood. 9062408Commander, we urgently need data on the Tyranid Hive Fleet. Please get to the array. 9062411Ork looters! 9062413Check on the array. Quickly. 9062414Greenskins made a mess of this. 9062415Are you seeing this, Techmarine? 9062416Yes, and it is no welcome sight. The Orks have removed a key power coupling. 9062417You must recover that coupling. 9062418We have coordinates for the Ork looters, Commander. 9062419There they are! Open fire! 9062420There! The coupling! 9062421We have it. Return to the Array. 9062422Data upload beginning. 9062426Eyes open. Expect further ambushes. 9062427How can something so huge be so quiet? 9062428I will see that beast dead. 9062429That thing is taunting us. We shouldn t give in to that. 9062431 yell 9062432Commander, I am accessing the array tower s short range scanners. 9062433I have located the Lictor and can track it if you wish. 9062434Your death is here, Tyranid! 9062435Victory! 9062437No brother dies unavenged, Cyrus. 9062438That is our way. 9062439Duty comes before vengeance, Avitus. 9062440Anything less shames us before the Emperor. 9062441Excellent work. The array s data allows us to track the Hive Fleet and analyze its behavior. 9062442You have given us one of the keys to victory, Commander. 9062443Commander, the array was a treasure trove of valuable data. 9062444Based on templates stored there, I have assembled a portable targeting relay of great precision. 9062630Barbed Strangler and Spore Cysts 9062631Launches seed pods that erupt to entangle infantry within their vines, causing affected units to be suppressed. Grants the Spore Cysts ability. 9062637Venom Cannon 9062638The Venom Cannon is a powerful weapon effective against infantry and vehicles. Also unlocks Bio-Plasma ability, a powerful blast of area of effect damage. 9062648Barb Strangler 9062662Powerblades 9062663Powerful melee claws effective against infantry and vehicles. 9062665Venom Cannon 9062667Toxic Miasma 9062668Grants the Toxic Miasma ability which emits a toxic cloud that damages nearby enemies. 9062670Synapse aura 9062671Gauntii Gladius 9062672Tyranicus Animus Aborrens 9062674Tyranicus Gladius 9062675Tyranicus Gladius 9062676Tyranicus Gladius 9062677Gauntii Virago 9062678Boletus Minoris 9062681Minoris Omniphagea 9062682Tyranicus Ophidius Subterra 9062683Tyranicus Ophidius Subterra 9062684Tyranicus Chameleo 9062686Gauntii Gladius 9062688Gauntii Gladius 9062689Tyranicus Voracio 9062690Tyranicus Voracio 9062692Tyranicus Praefacto 9062695Tyranicus Chameleo 9062696Carnifex 9062698Carnifex Alpha 9062699Lictor 9062700Hormagaunt 9062702Hormagaunt 9062704Hormagaunt 9062705Termagant 9062706Warrior 9062708Warrior with Venom Cannon 9062709Warrior with Barbed Strangler 9062710Zoanthrope 9062711Spore Mines 9062716Ripper 9062723Ravener 9062724Ravener with Devourer 9062725Lictor 9062734Hive Tyrant 9062741Toxic Miasma 9062742Emit a toxic cloud that follows your unit, poisoning nearby enemies. 9063152Big Shoota Boy 9063188Heavy Bolter Turret 9063189Building 9063248Witchblade 9063254Doombringer 9063255Grants the Doom ability that increases damage to target enemy unit. 9063258Choppa 9063342Snakebite Leather 9063353Spirit Stones 9063354Reviving fallen heroes will restore health and energy to the Farseer when this item is equipped. Also grants the Spiritual Rites ability which restores health and energy to all friendly infantry in an area. 9063363Thornback 9063364Increases the Health of the Carnifex and grants a charge ability to stampede through enemy infantry. Also grants the Pheromone Cysts ability. 9063426Spirit Stones 9063513Psychic Scream 9063514Grants the Hive Tyrant the Psychic Scream Ability. Enemy units caught in its area of effect do less damage. 9063519Plasma Cannon 9063520Psychic Scream 9063521Reduce damage output of all enemy units within the area of effect of the ability. 9063523Psychic scream 9063540Witchblade 9063542Ravener Alpha 9063546Stikkbombs 9063547Merciless Witchblade 9063548Witchblade drains Energy and inflicts damage with every strike. Also increases ranged attack power and causes knockback on ranged attacks. 9063553Switch to Focused Beam 9063554Switch Prism Cannon to fire with a concentrated blast radius effective against vehicles and heavy infantry. 9063556Switch to Dispersed Beam 9063557Switch Prism Cannon to fire with a large blast area effective against infantry. 9063559Prism Cannon 9063560Prism Cannon 9063575Mind War 9063576Engage in a duel of minds. Causes damage to the target enemy. 9063578Ghosthelm 9063579Enables the Mind War ability A psychic duel in which the Farseer deals damage to the target enemy and suppresses them. 9063581Artificer Armor 9063604Hive Tyrant 9063669Ethereal Slash II 9063670Slash enemies from a distance. 9063672Witchblade 9063673Witchblade of Kurnous 9063674Grants the Ethereal Slash ability that deals damage in an area around the Warlock 9063676Force Gauntlets 9063680Champion s Robe 9063684Heart of Darkness 9063685Grants the Heart of Darkness ability which restores Energy to the Warlock 9063687Champion s Robe 9063694Providence 9063695Providence 9063696Become temporarily invincible and remove cooldown timer on other abilities. Ability charged by taking damage. 9063702Immolator 9063703Grants the Immolate ability which allows you to engulf an area in flames. 9063705Immolate 9063706Engulf an area in flames, damaging everyone within blast radius. 9063708Spiritual Rites 9063709Restore a large amount of Energy to friendly units in an area. 9063711Channel 9063712Transfer Energy to the targeted unit. 9063714Channeling Runes 9063715Channeling Runes 9063716Grants the Channeling ability that allows the Warlock to restore another unit s Health and Energy over time. 9063718Anointed Power Axe 9063719Singing Spear 9063720A witchblade in spear form, the singing spear is effective against vehicles. 9063725Embolden 9063726Have Guardians steel themselves, resisting suppression and dealing more damage. 9063728Anti-Grav Grenade 9063729Throw a grenade which temporarily counters gravity, incapacitating nearby units. 9063734Hostile gunner! Get a grenade in that building. 9063735Heavy fire from that building. Use a grenade! 9063736Hostile gunner in that opening. A heavy explosive will solve that problem. 9063737Gunner at the window. A flash grenade will silence him. 9063738Fire from the window. High-power shot will take care of him. 9063739Gunner in that structure. Remote charges would take care of him. 9063740Gunner in shelter. Use missile launchers. 9063741Enemy gunner in that structure. Use anti-personnel ammunition. 9063742Hostile gunner. Switch to anti- personnel! 9063743Alien gunner in that window! Switch to focused firing mode. 9063744The Commander is down! 9063745Revive the Commander! 9063746The Commander has fallen. 9063747The Commander! Use stimulants! 9063750Tarkus has fallen. 9063751We must revive Sergeant Tarkus. 9063752They got Tarkus! 9063754Avitus has fallen. We must revive him. 9063756Avitus is down, Commander. 9063757Avitus down! Someone get stimulants over there! 9063759Cyrus is down. Move to revive. 9063760The scout is down. 9063762They have taken out Cyrus. 9063764Thaddeus is out. Get him back in the fight. 9063765Thaddeus has fallen. 9063766Thaddeus! He is down. 9063769Captain Thule has taken critical damage. 9063770Thule has fallen. 9063771Our Dreadnought has gone silent. 9063772Captain Thule is down! We need a repair kit! 9063774Hostile armor! Use melta bombs!. 9063775Deploy melta bombs against that vehicle. 9063776Enemy vehicles. Well-placed mines will silence them. 9063777Armored vehicle. Use missile launchers. 9063778Enemy armor. Plasma weapons can take them out. 9063779Hostile vehicles! Deploy plasma weapons. 9063780Enemy vehicles. Engage with power weapons. 9063781Get up to that armor and use power weapons. 9063782Orks with flamers! Kill them before they get to the building. 9063783Greenskin flame-throwers! Clear the structure! 9063784Warp Spiders come for the building. 9063785Warp Spiders! Clear the building! 9063786Tyranid plasma-spitters. Get out of the structure before they close. 9063787Bio-plasma targeting the structure. Evacuate. 9063788Eldar weapons platform. Destroy it. 9063789Destroy that hive node! 9063790There! Destroy that Ork emplacement! 9063791Eldar Warlock. Top priority. 9063792Tyranid brain-beast! Kill it! 9063793Howling Banshee! Take her down! 9063794There! Take out that big Nob first! 9063795Destroy that Tyranid Warrior. 9063796Eldar sniper. Priority target. 9063797Tyranid sniper beast. Kill it. 9063798Greenskin Kommando. Take him out. 9063799Take out that Eldar bright lance! 9063800Kill that Ork rocket infantry. 9063801Heavy Ork-type lascannon! Eliminate it! 9063802Eliminate those Eldar death spinners! 9063803Eliminate those Ork flamers! 9063804Tyranids with bio-plasma! Eliminate them! 9063805Take out those Eldar grenadiers! 9063806Ork grenadiers! Cut them down! 9063807Spore mines! Take them out at range! 9063808Eldar distort artillery! Take it out! 9063809Eliminate those Ork mortar troops! 9063810We must take out that Tyranid barbed strangler! 9063811Eldar rapid-fire cannon. Blow it to pieces. 9063812Silence that Greenskin stubber! 9063813Silence that chattering Greenskin heavy gun! 9063814Silence that Tyranid venom cannon! 9063815Target that Greenskin engineer. 9063816Eldar Teleporters! Eliminate them! 9063817Take out those Stormboyz! 9063818Tyranids from the ground! Cut them down! 9063819Target that Eldar grav tank! 9063820Destroy that Ork vehicle. 9063821Destroy that Eldar Fire Prism! 9063822Ork heavy armor! Crack it open! 9063823Bring down that Eldar walker. 9063824Bring down that Ork walker! 9063825Eliminate that Eldar daemon! 9063826Carnifex beast! Bring it down! 9063827Eliminate that Eldar witch! 9063828Tyranid Tyrant beast! Bring it down! 9063829Position delta advance on the enemy. 9063830Reinforce your brothers! 9063831Xenos! Make ready! 9063832Form a wall of fire! 9063833Recite the rites of war! 9063834Form into assault formation! 9063835Enemy sighted! 9063836Get to cover! 9063837Defensive positions! 9063838Lasguns at the ready! 9063839Xenos! Send reinforcements! 9063840Send in reserve forces! 9063850Kaylith 9063865Tyrea 9063866Elenwe 9063867Ronahn 9063868Veldoran 9063869Kaylith 9063870Elothan 9063941Ork Deff Dread 9063944Ork Deff Dread 9063945Ork Deff Dread 9063946Deff Dread 9063947Ork Walker 9063974Plasma Cannon 9064049Typhon has unlocked. 9064050Congratulations, you have secured two stratagems. You are clear to travel to Typhon. 9064051We have one stratagem on Calderis. We must secure at least one other. 9064052We have no stratagems on Calderis. We must secure at least two. 9064153The Speed Freaks 9064193The Eldar are raiding Meridian. That planet is now unlocked 9064224Mekboy Boss 9064231Basic infantry of feral Orks. 9064232Ork Shoota Boyz 9064233Shoota Boyz 9064234Ranged Ork Mob 9064406Gravity Blade 9064407Grants Levitation Field ability which lifts enemies into the air. 9064411%1SECURED%/%2TOTAL% Provinces Secure 9064516Contested 9064517Secure 9064518Hostile 9064552Is the Captain aboard, Techmarine? 9064559Secure Calderis 9064560Eldar Raiders 9064561The Eldar Falcon 9064562Return to Calderis to bring retribution to this beast. 9064565Commander, I have several Tarantula turrets ready to deploy. 9064566Set them up before the attack begins. 9064567The last turret has been deployed. 9064568Additional turrets are ready to deploy, Commander. 9064569Only a single beacon remains, Commander! 9064570Well done, Commander. 9064571The Orks have overrun the shrine. 9064572We can redeem ourselves by retaking the shrine when next in that region, Commander. 9064573Your efforts have weakened this Eldar daemon, Commander. 9064574Your troops are restored. 9064575Extraction was successful, Commander. 9064576All forces are ready to assault the Eldar position again. 9064577Your efforts have weakened the Eldar, Commander. 9064578Reequip your troops and you can strike at them again. 9064579The Eldar witch is powerful, Commander. 9064580But your efforts have weakened her. 9064581The Warlock s momentary victory will cost him dearly, Commander. 9064582You have weakened his forces while yours have now fully recovered. 9064583The Eldar assassin thinks he can slip away, Commander. 9064584You have weakened his forces. Finish him off before he vanishes. 9064585I have mended the wounds suffered at the hands of the Eldar walker, Commander. 9064586The aliens have yet to recover, however, and are vulnerable. 9064587Your first strike broke the Eldar raider s lines, Commander. 9064589Boss Bonesmasha may gloat, but your forces have cut a deep wound in his horde. 9064590Another attack could strike the killing blow. 9064591Ork armor cannot stand against us forever, Commander. 9064592Now that you are restored, you can strike at their weakened position. 9064593Your wounds are healed, Commander, and your squads restored. 9064594Strike again and you can finish off this Greenskin. 9064595The Ork has foul technologies indeed, Commander. 9064596Your attack has clearly weakened him. He is vulnerable to another strike. 9064597All your brothers wounds have healed, Commander. 9064598They await only your word to strike anew at Bakstabba. 9064599The Ork contraption has suffered some serious wounds, Commander. 9064600Now that the Apothecary has restored our forces, I recommend finishing the Greenskin off. 9064601Their supposed victory has made the Ork raiders even more foolish. 9064602Despite the serious losses you caused them, they remain in position and vulnerable. 9064603The Ork may have taken the first engagement, Commander, but that is not the end of it. 9064604Your troops are now restored, while the Ork s losses remain telling. Strike again and finish him off. 9064605This beast is foul indeed, Commander, but it seems to have spent the poison it injected into Brother Thule. 9064606Your forces are fully restored. Strike again to finish the alien off. 9064607Your efforts have weakened this Hive Tyrant, Commander, and thinned its brood.
https://w.atwiki.jp/system4444/pages/13.html
初期化 1.DipSWの 5 のみをONにして電源ON。 2.下記のような形で起動してくる。 ←電源ONした直後、表示される。 ←ブートアップ中には、特に何も表示はされない。 MEMORY CLEAR ←電源ONしてから60秒後くらいに表示される。 SYSTEM BOOTING STATE boot exec ... \ done flash 0 entry = 69a28 Decompress and extract... Login password 3.上記段階まできたら、DipSwを、すべて、OFFの状態にして、通常運用する。 *初期化した状態だと、 Login ID、および、 Login passwordは、設定されていないので、 そのままEnterキーを押す。 基本設定 1.ログインIDを登録。 #login uuuuu 2.ログインパスワードを登録。 #password new password ppppp retype new password ppppp 3.コンフィグパスワードを登録。 #password new password ccccc retype new password ccccc 4.日時設定。 plugin_date is not found. please feed back @wiki. yymmdd.hhmmss 5.上記の設定を反映させるために、再起動。 #reset ADLS #configuration conf#wan type=pppoe conf#pppoe add name=nnnnn id=iiiii@iiiii.ii.jp password=ppppp if=pppoe1 conf#interface ip lan addr=192.168.111.1,255.255.255.0 conf#ipripstatic delete default conf#ipripstatic add dst=0.0.0.0 nextif=pppoe1 conf#proxydns on conf#dhcpserver on conf#nat pppoe1 natp conf#exit configuration modified. save OK ? (y/n) y please reset#reset Do you want to continue (y/n)? y ADLS&VPN 【構成】 LAN:AAA.AAA.AAA.AAA RTX1100 | WAN:BBB.BBB.BBB.BBB | | | ・IKE(フェーズ1)設定 | 鍵交換モード :メインモード | 暗号化アルゴリズム :3DES | 認証アルゴリズム :SHA-1 | 事前共有キー :KKKKKKKKKK | DHグループ :group2 (modp1024) | PFS :有効 | SA生存時間 :28800秒 | ・IPSec(フェーズ2)設定 | プロトコル :ESPトンネルモード | 暗号化アルゴリズム :3DES | 認証アルゴリズム :SHA-1 | PFS使用時DHグループ :group2 (modp1024) | SA生存時間 :28800秒 | | | WAN:CCC.CCC.CCC.CCC FITELnet F40 LAN:DDD.DDD.DDD.DDD 【●RTX1100での設定】 #ipsec sa policy 102 2 esp 3des-cbc sha-hmac ←フェーズ2用 &暗号アルゴリズム&ハッシュアルゴリズム。 #ipsec ike duration ipsec-sa 2 28800 ←IPSEC SAの寿命時間の設定。 #ipsec ike duration isakmp-sa 2 28800 ←ISAKMP SAの寿命時間の設定。 #ipsec ike encryption 1 3des-cbc ←フェーズ1用暗号アルゴリズム。 #ipsec ike hash 2 sha ←フェーズ1用ハッシュアルゴリズム。 #ipsec ike group 2 modp1024 ←DHグループの設定。(1024:DH2。768 DH1。) #ipsec ike keepalive use 2 on #ipsec ike local address 2 AAA.AAA.AAA.AAA ←自局ルータのLAN側の、ルータのIPアドレス。 #ipsec ike pfs 2 on ←IKE PFSを利用する設定にする。 #ipsec ike pre-shared-key 2 text KKKKKKKKKK ←対向ルータで設定したキーと同じ文字列。 #ipsec ike remote address 2 BBB.BBB.BBB.BBB ←対向ルータのWAN側の、ルータのIPアドレス。★ホスト名での指定も可能。 #ip route AAAn.AAAn.AAAn.AAAn/AAs gateway tunnel 2 ←対向ルータのLAN側の、ネットワークアドレス&サブネット値 #tunnel select 2 tunnnel2#ipsec tunnel 102 tunnnel2#tunnel select none #tunnel enable 2 #nat descriptor type 1 masquerade #nat descriptor masquerade static 1 1 AAA.AAA.AAA.AAA udp 500 ←自局ルータのLAN側の、ルータのIPアドレス #nat descriptor masquerade static 1 2 AAA.AAA.AAA.AAA esp ←自局ルータのLAN側の、ルータのIPアドレス 【●FITELnet F40での設定(GUI)】 PPP over Ethernetの設定 PPPoE1 名称: *任意の名前 ユーザID: *ISPへの接続ユーザ名 パスワード: *ISPへの接続パスワード IPアドレス: *空欄 サービス名称: *空欄 MTU長: 1454 接続タイプ: 端末型 受け入れ可能な認証プロトコル: Chap デフォルトルート: *チェックオン DNSサーバ プライマリ: 0.0.0.0 セカンダリ: 0.0.0.0 簡易DNS機能:使用する NAT動作モード PPPoE: NAT+ 装置の再起動 便利な設定→VPNの設定 Phase1 ポリシーの登録 ポリシー識別子(1~32) :1 Phase1方式 : Pre-shared Key(拡張認証なし) 暗号化アルゴリズム :3des Diffie-Hellmanで使用するOakley Group :Group2 ハッシュアルゴリズム :sha Phase2 ポリシーの登録 ポリシー識別子(1~64) :1 SAライフタイム :28800秒 鍵データ(PFS)の再生成 :する PFSで使用するOakley Group :group2 暗号化アルゴリズム :3des 認証アルゴリズム :hmac-sha 圧縮 :圧縮しない 圧縮ネゴシエーション :しない VPNピアの登録 VPNピア識別 : 相手先IPアドレス指定 :xxx.xxx.xxx.xxx ←接続先のWAN側IP 相手名称指定 :*空欄 こちらの名前 :*空欄 FQDNタイプ :*チェックなし 拡張認証 :相手を認証しない 鍵データ :*文字列にチェック 文字列 :ssssssssss ←接続先と同じ文字列を入力 Phase1 IKEモード :MainMode KeepAlive (送信元アドレス ) :IKE NAT-Traversal :使用しない KeepAlive送信間隔 :5秒 回線エラー時 :SA消去しない NAT動作モード :OFF NAT動作モードが peer nat の時アドレス範囲を指定する: *空欄 DN(Distinguished Name) : *空欄 RSA signatures 認証使用時の自身のID :何も指定しない Phase1ポリシー識別子 :1 VPN対象パケットの登録 優先度(1~64) :1 宛先指定 :IPアドレス指定 IPアドレス指定の時 :xxx.xxx.xxx.xxx ←対向のLAN側のネットワークアドレス すべてのポート番号 :チェックオン 送信元指定 :IPアドレス指定 IPアドレス指定の時 :xxx.xxx.xxx.xxx ←自局のLAN側のネットワークアドレス すべてのポート番号 :チェックオン 宛先インタフェース: WAN、pppoe1~4にチェックオン NAT変換後のアドレス: 0.0.0.0/0 プロトコル: 全て IPsec処理タイプ: IPsec処理して中継 SA確立契機: 起動時確立する データ通信時 回線がダウンした場合の制御: 回線が確立したらSA確立動作を行う リトライ: SA確立までリトライする VPNピア :xxx.xxx.xxx.xxx ←対向のWAN側IPアドレス Phase2ポリシー :1 優先度(1~64) :64 宛先指定 :全て(ホスト1) IPアドレス指定の時 :*空欄 すべてのポート番号 :チェックオン 送信元指定 :全て(ホスト1) IPアドレス指定の時 :*空欄 すべてのポート番号 :チェックオン 宛先インタフェース: WAN、pppoe1~4にチェックオン NAT変換後のアドレス: 0.0.0.0/0 プロトコル: 全て IPsec処理タイプ: IPsec処理しないで中継 SA確立契機: 起動時確立しない データ通信時 回線がダウンした場合の制御: 回線が確立したらSA確立動作を行わない リトライ: リトライしない VPNピア :xxx.xxx.xxx.xxx ←対向のWAN側IPアドレス Phase2ポリシー :1
https://w.atwiki.jp/rothing/pages/62.html
Untouchable(Swiss Beatz Remix) Am I wrong cause I wanna get it on till I die? Am I wrong cause I wanna get it on till I die? Get it on till I die Get it on till I die Y all, Y all remember me Y all, Y all remember me [Krayzie Bone] It s that Tupac (Pac) It s that Tupac (Tupac) It s that Tupac (Pac) It s that Tupac (Tupac) It s that Tupac (Pac) It s that Tupac (Tupac) It s that Tupac (Pac) It s that Tupac (Tupac) (Pac s home) Ha ha [2pac] After the fire comes the rain After the pleasure there s pain Even though we broke for the moment we ll be balling again Time to make ya ll, my military be prepared for the busters similar to Bitches to scary, get to near me we rush em Visions of over packed prisons Million s of niggas thug living Pressure s, three strikes I hope they don t test us So pull the heat out, ammunition in crate s (shh) Move without a sound as we slide down pistols in place I m sensing niggas is defenceless I m hitting fence s then getting ghost Who can prevent me shooting senseless? At these niggas throats Bitch made niggas and that bullshit you going through Outlaws busting while we rushing We untouchable Fuck you niggas and that bullshit you going through We Outlaws rushing you busting you We untouchable [Krayzie Bone 2Pac] It s that Tupac (Pac) (Am I wrong cause I wanna get it on till I die?) It s that Tupac (Tupac) (Am I wrong cause I wanna get it on till I die?) It s that Tupac (Pac) (Get it on till I die) It s that Tupac (Tupac) (Get it on till I die) It s that Tupac (Pac) (Y all, Y all remember me) It s that Tupac (Tupac) (Y all, Y all remember me) [Krayzie Bone] You niggas better not try to run up And don t try to say we ain t told you You re dealing with killers and soldiers Nigga these explosives, trying to blow shit, running you over Nigga controller Whenever y all niggas try to roll up Thinking I m a ho, well, come and let me show ya I m a light up the rhythm like dosia Dumping so potent, nigga don t choke up Flow up Makaveli The Don, got niggas strapped and ready to bomb As soon as I send the alarm, and when we re done We ve committed a red rum, leaving the enemies dead and gone Leaving em niggas head s blown, cause they know they dead wrong When the shots ring out you know we re coming through (Know we re coming through) Talk a lot with your mouth, well what you gon do? (So what you gon do?) Shut em down, busters be knowing to keep they distance Thugs don t fuck around We get back at em so swiftly, niggas is with me underground Slug in a niggas mug, reppin Midwest Side Niggas if you a thug get your weapon, let s ride Ride for Pac, Pac, get live for Pac, Pac, Pop off the Glock, Glock The thugging it don t stop [Krayzie Bone 2Pac] It s that Tupac (Pac) (Am I wrong cause I wanna get it on till I die?) It s that Tupac (Tupac) (Am I wrong cause I wanna get it on till I die?) It s that Tupac (Pac) (Get it on till I die) It s that Tupac (Tupac) (Get it on till I die) It s that Tupac (Pac) (Y all, Y all remember me) It s that Tupac (Tupac) (Y all, Y all remember me) It s that Tupac (Pac) (Am I wrong cause I wanna get it on till I die?) It s that Tupac (Tupac) (Am I wrong cause I wanna get it on till I die?) It s that Tupac (Pac) (Get it on till I die) It s that Tupac (Tupac) (Get it on till I die) It s that Tupac (Pac) (Y all, Y all remember me) It s that Tupac (Tupac) (Y all, Y all remember me) [2Pac] Only wish to breed I explode into a million seeds Ya ll remember me Legendary live eternally Bury me in pieces cause they fear reincarnation Niggas screaming peace cause they fear when my squad face em Take them to places, stake they face then erase em and brake em Murder motherfucker s at a rate and then quicken the pace Blast me but never ask me to live a lie Am I wrong cause I wanna get it on till I die? (Westcoast) Now I m worldwide Niggas gossip like girls then hide No offence to Nas but this whole fucking world is mine Even if you blind you can still see my prophecy My destiny to overthrow those on top of me Fiending for currency the money be calling Can you feel me, dreaming? Seeing scenes of me balling? Fuck you bitch made niggas and that bullshit you going through Outlaws busting while we rushing We untouchable Fuck you niggas and that bullshit you going through We Outlaws rushing you busting you We untouchable 2Pac 【 - 】
https://w.atwiki.jp/cheapugg058/pages/17.html
" On top of that, she looks pretty damn good for being in her 50s These cause three putt disasters and can become very frustrating!There are all varieties of golf swing tips out there to be found Buying US Open tennis tickets was a little challenging Infact, if I remember well, I was able to make the software download instantly in less than 1 minute The onus will be on them this season to try and get quarterback Matthew Stafford to finally last a full year healthy Some of them are already well-covered by bloggers, and others there is more leewaybut that s for another entry The receiver is the device that translated the electromagnetic waves into images and sound Many of these [[Tony Gonzalez Jersey http //www.falconsofficialonline.com]] are made in advance and transported to the party The cell phones and accessories will cover every area of wall space that is available, and it is quite an over-whelming sight to experience Fruta Planta is a Chinese diet pill manufactured by a China-based health company called Guangzhou Health Care They are performed at Chinese New Year, the August moon Festival and other celebratory occasions for good luck One can use the same cue stick to play any versionditto204608457020678144 {background #5AD2D8 urlart, let s take a look at the where and the whenIn all the main forms of modern billiards--American pool, English snooker, and carom billiards--the cue or cue stick is really the only equipment that carries directly over from one game to the otherWorkaholicsNew Episodes May 2012The Derswww [Via EFF Knots- This game is twister on the iphone These work by suspending power to the 12 Volt accessories being used when the battery voltage drops favorite span {background-position -32px 2px;} pTwo days later, the situation was apparently repeated, and this time the player was confined to a room that is often used as a media room by visiting teams Their stock is quite amazing too, because they will have every cell phone that is being offered in any retailing outlet for miles around, at prices that will astound even the most knowledgeable of cell phone users The bike is provided with freestyle handle bar Then there are the aqua and black guys on the other side of the fielddittoTweet spandittodownarrow {width 0;height 0;border-left 20px solid transparent;border-right 20px solid transparent;border-top 20px solid #EEE;margin 0 0 0 73px;}Follow @CaesarTheJDC This not only saves you a lot of time, but also saves you a whole lot of dish network menu guide difficulty as all the details you need is accessible at one particular area It is also rich in vitamins, minerals and natural antioxidants If you prefer fixed mounted fish finders, the Fishin Buddy line can also be mounted to your craft using the included bracket These horns will produce a loud sound of 120 decibels What has been surprising so far this season has been the New Orleans defense10retweet span {background-position -80px 3px;}span As a solo artist, she recorded great music, with singles like "I Hate Myself for Loving You," "Do You Want to Touch Me," and probably most recognizably, "I Love Rock n Roll -Wikipediatwimg As the Oklahoma native says on her website, "I am a huge football fan, especially when it comes to my hometown Sooners and my Green Bay PackersdittoTweet span The 7-8 monthswithout comeptitive football before the August NFL preseason cultivatesanticipation for the NFL and collegiate football product A screen name can also be referred to as user name north face outlet timestamp a span {display inline-block;width 16px;background-image uJustin Smith Jersey rl(http //images With 266 passing yards and three touchdowns in his first game this season, Sanchez proved he is not going anywhereTackling Drills for FootballTackling drills are made a regular feature by some coaches in a team s practice scheduleWhile most tailgaters party at their hometown stadium, some travel to any game their team playsdittoTweet span For Kim this will be a more difficult marriagemetadata {display block;width 100%;clear both;margin-top 8px;padding-top 12px;height 65px;} p Shaloub gets extra points because he s one of us ? born and raised in Green Bay authorities, including the yellow first down line for NFL broadcasts; he is co-founder of South Swell Sports, which has become a successful San Diego lacrosse league and equipment retailer; and heStevan Ridley Jersey was a finalist for the Ernst and Young Entrepreneur of the Year award 8 hours ago via web·Reply·Retweet·Favorite·powered by @socialdittoFormer NFL linebacker Junior Seau was found dead at his home yesterday of an apparent self-inflicted gunshot wound to the chest www.michaelkorsoutletob.com
https://w.atwiki.jp/xbox360score/pages/414.html
SEGA Superstars Tennis 項目数 45 総ポイント 1000 難易度 ~780 ★★☆☆☆ ~1000 ★★★☆☆ Tennisとは名ばかりで実際のゲーム内容は7割がパズルゲームに近い。 購入、プレイする人は注意。 要コントローラー2つ→マルチプレイの実績のため。 「Swinging Report Show」解除には3人のオンラインプレイヤーが同時接続必須。 Play Ball Win your first match試合で初勝利する 10 Starting Grid Win with all 8 starting characters8人のデフォルトキャラ全員で勝利する 10 Beat them All Beat all characters in Singles matchesシングルスマッチの全キャラに勝利する 30 Original Teams Beat all the classic Doubles pairs全てのクラシックダブルスペアに勝利する 30 Cameo Appearance Hit a SEGA court cameoSEGA court cameoを登場させる 20 To The Max Hit 3 Max serves in a rowMAXサーブを3連続で決める 20 Seeing Stars Enter Superstar mode 10 times in a match1試合中に10回Superstarモードになる 20 SEGA Rally Hit a 40 shot rally40回ラリーをする 20 Top Gun Hit 100 acesサービスエースを100回決める 20 After Burner Hit a serve over 100mph / 160kph時速160km(100マイル)以上のサーブを打つ 20 OutRun Run a total of 10 kilometers / 6 miles.計10km(6マイル)の距離を走る 20 Step into SEGA World Complete your first Challenge (Rank A)最初のチャレンジをクリアする (ランクA) 10 Classic Complete Complete all Challenges in one SEGA game (Rank A)1つのSEGAゲームの全チャレンジをクリアする (ランクA) 20 Challenges 101 Complete all Challenges in all SEGA games (Rank A)全SEGAゲームの全チャレンジをクリアする (ランクA) 30 To be this good takes AGES Complete all Challenges in all SEGA games (Rank AAA)全SEGAゲームの全チャレンジをクリアする (ランクAAA) 60 Full Roster Unlock all Secret Characters隠しキャラを全てアンロックする 30 Play the Field Unlock all Secret Courts隠しコートを全てアンロックする 30 Score Attacker Unlock all Ball GamesBall Gameを全てアンロックする 30 Magical Sound Shower Unlock all Secret Music Tracks隠し音楽を全てアンロックする 30 Climb the Ladder Win the final stage in Tournament modeトーナメントモードの最終ステージで勝利する 20 Secret Stage Beat the hidden stage in Tournament modeトーナメントモードの隠しステージで勝利する 30 Mouse Mania! Rescue 500 ChuChus over time!計500匹のチューチューを救出する 20 Zombie Hunter! Hit an 8 zombie combo!8ゾンビコンボを決める 20 Master Tagger! Clear a Tag without missing a shot!ショットを続けながらTagをクリアする 20 Puyo Puyo! Clear a 20 Puyo combo!20ぷよコンボをクリアする 20 Super Sonic Collect 7 Chaos Emeralds in one game!1試合中にカオスエメラルドを7個集める 20 Dragon Slayer! Destroy the Final Squilla in under 20 seconds!20秒以内でFinal Squillaを撃破する 20 Pot Black! Clear 4 Trick Shots in one game!1試合中にトリックショットを4回クリアする 20 Supercop! Destroy Kong without being hit!打たれる事無くKongを撃破する 20 Party Time Play each type of Ball Game MultiplayerマルチプレイヤーBall Gameを全種類プレイする 30 Surf the Net Win a Match on Xbox LIVEオンラインで勝利する 10 Top of the Tree Win a Tournament on Xbox LIVEオンラインのトーナメントで勝利する 20 Ball Buddies Win 5 Xbox LIVE Doubles matchesオンラインのダブルスで5勝する 30 Top Ranker Win 10 Xbox LIVE Ranked matchesオンラインのランクマッチで10勝する 20 Let s Get Friendly Win 10 Xbox LIVE Player matchesオンラインのプレイヤーマッチで10勝する 20 Space Channel 5 Watch a match on TVTVで試合を観戦する 10 Swinging Report Show Become a TV SuperstarTVスーパースターになる 30 秘密の実績 Jan-Ken-Pon! "For seven years he lived on Mount Eternal studying the ancient art of Shellcore." 20 Sonic Rival! "I am the world s Ultimate Life Form." 20 Nightmare "Only in your wildest dreams" 20 Rose "There s no hiding from her, so pink and upbeat. Such a tough cookie and so sweet." 20 Thunderhead "His brother was killed by Death Adder!" 20 Piece of Cake "Get your coverage from Channel 42!" 20 Eei-eei-Poo! "A stylish monkey who is adored by all the other monkeys." 20 Stuck to your blades "An original member of the GGs" 20 秘密の実績はすべてシークレットキャラクターのアンロック Original Teams モード問わずダブルスの試合をしていればそのうち解除されるレベルだが、されない場合は以下を参照。以下すべてのペアに勝利すればOK。 ちなみにシークレットステージのDr. Eggman Shadowはえらく強いので他で戦うことを推奨。 なお、バグがあるらしくBeat Gumのペアに勝利するだけで 隠しキャラ解禁前に実績解除できてしまうらしい。 Sonic Amy AiAi Meemee Beat Gum Ulala Pudding Dr. Eggman Shadow Nights Reala Alex Kidd Gilius Secret Stage ダブルスのシークレットステージは難易度が非常に高いので、シングルのトーナメントでの取得がオススメ To be this good takes AGES オブジェクトの配置や出現になどに運も絡むが根気よくやればできる。 CPUとの対戦でのランクAAAは相手に1ポイントも取られることなく勝利すれば獲得できる。 トーナメントではコンテニューしてもトーナメントツリーの途中から始まるので、 1ポイント取られたらコンテニューでやりなおせばok。 Seeing Stars はコントローラーを2つ使った対戦でも解除される。 マッチ数を多く設定すれば簡単。 他の試合中の実績も対戦でOK。 Puyo Puyo! Ball Gameのシングルでぷよをためて20以上くっついた所を消せば楽 Super Sonic Ball Gameのソニックステージでのみ解除可 Party Time コントローラー2個以上でマルチプレイでBall Game始めて全種類即ゲームオーバーになればすぐ解除 Mouse Mania! 累計救出数500以上になれば解除。プレイしていれば自然に解除される。 Top of the Tree プレイヤーマッチでトーナメント部屋立てて、優勝するのが楽。 他のプレイヤーが全員CPUでも解除される。 Ball Buddies 他のCPU以外のプレイヤーがいないと解除されない。 同じチームでも1人いればよい。 Let s Get Friendly CPU相手だと解除されない。 Space Channel 5 TVモードで他の人の試合を最後まで見れば解除 Swinging Report Show 3人のオンラインプレイヤー同時接続必須。 まず2人がXboxLIVE→RANKED MATCHで延長戦までもつれ込み、しばらく対戦し続ける事。 これでSUPERSTARS CHANNELSに2人の試合が中継される。 延長戦の入り方はサーブ側がサービスエースしているだけでOK 3人目は延長戦が始まる頃からXboxLIVE→TV→SUPERSTARS CHANNELSに入って更新(Xボタン)を連打しておくとしばらくして中継が現れる。 これをすぐに観戦すれば、観戦し始めた瞬間に対戦中の2人が実績解除となる。 SUPERSTARS CHANNELSには30分程度?名前がリストアップされたままになるが、後から中継を観戦しても実績解除されず。 現在進行形で試合中の中継を観戦しないとならない模様。 ※延長戦をあまり速く終わらせてしまうとSUPERSTARS CHANNELSに中継される前に終わってしまう可能性あり。 ※現状、プレイヤー全く居ないので解除を狙うなら3台用意。モニターは2つでもいける。
https://w.atwiki.jp/fffkindle1212134/pages/25.html
Code Geass 10. Guren Dances Lelouch, a young outcast prince of Britannia, possesses two great powers. One of them is Geass, the absolute ability to compel any person to do whatever he commands. The other is the Black Knights, his military force assembled with the intent of destroying the Britannian Empire ruled by his father. Veiling his true identity behind a mask and the codename Zero, Lelouch has made his move to avenge his mother s murder and to create a world in which his younger sister Nunnally can find happiness. What will be the final outcome of these actions...? At this point, no one can predict. [OP] Lelouch Hm, a Britannian? Looks too confident to be a spy. An extremist? C.C Isn t it wonderful? How the number of recruits keeps growing. Lelouch And it was simpler than I ever expected. "While I bitterly hate the Britannians, I refused to condone terrorism." That s the prevailing view of most Elevens. C.C Then basically elevens support the Black Knights for the most part. Lelouch Which in turn makes it easier for us to operate as a whole. It s a huge help that people don t report our activities to the Britannians. Plus, I hear some group called Kyoto offer to send us some Knightmares. The number of informants has been increasing quickly, too. The Japanese can t resist jumping on the bandwagon. They hear well grounded buzzword enough they go. C.C Hence the "Knights for Justice" act. Lelouch Yeah, well everybody loves a hero, and what better hero than a knight. C.C I kind of doubt that s what a real knight for justice would say. Lelouch You don t thinks so? Diethard Yes, I was demoted from my position. In very much the same way that you were. Villetta We have no intention of letting the situation end this way. And we have the sneaking suspicion that you don t either. Diethard That s so? Well, who can say. Jeremiah We have a lead that might help us find zero. Villetta You re familiar with Ashford Private Academy? I want to investigate a male student attending there. I think he may be working with zero. Jeremiah Villetta and I are going to be shipping out with the military soon for duty. And will be stationed in the Narita mountains. Therefore... Diethard Narita? Isn t that where the Japan Liberation Front headquarters are rumored to be located? Jeremiah You may be a bit too clever for your own good. Diethard You overestimate me. Soldier Wow, it s amazing Soldier These are Glassgows, aren t they? Soldier Burais, a Japanese modification. Soldier I ve never seen these before. Soldier Man, the Black Knights have gotta some serious muscle. Soldier It wasn t easy to sign up with the BK. Soldier So that makes us special. huh? We re elites. [I m totally up.] Sugiyama Those guys from Kyoto, They believed in us. They sent us this. Soldier A completely made Japanese Knightmare. Kallen A Guren MK2. Minami Did you check up the manual? Tamaki I m really love in this. The big shots in Kyoto are recognizing us. We ve got their approval. Soldier Tamaki san, would you show me how to use this equipment here. Tamaki Oh sure. hang on, I ll be right there. Inoue Newbies, what are you gonna do? Lelouch First Tamaki and now Inoue and the rest are treating this like a party. Kyoto is backing multiple resistance groups, correct? Kallen Yes. Which means that we finally made it in. They know that we re worthy. Lelouch No, you re wrong there Kallen. This is merely a test they put to us. Kallen So, what if it is. This is still incredible. Lelouch You re an optimist. Kallen What s this? Lelouch The Guren Mk-II is yours now, Kallen. Kallen Mine? but we have a lot more people now, and we can t afford to lose you. We need the Guren s defense to protect you. Lelouch You re a top notch pilot. I m a commander. I ll use a Burai. But you re our only ace to play during a battle. Besides. You have a reason to fight. Kallen Right. Ohgi Zero. you got a second? We got some weird intel here from a Britannian who wants to join up with the Black Knights. Ohgi This maybe a trap to draw us out. I d say even if we wanna confirm the information it s too risky to contact him directly. But news like this isn t something we can just ignore. What should we do? Lelouch This weekend, we re going hiking. Ohgi What? Lelouch To the Narita mounts. Ohgi Very well, then. Nunnally Sayoko, we won t need any breakfast for my brother this morning. Sayoko He s going out? Nunnally He ll be leaving on a three day trip starting today. Sayoko Oh, I see. My, your brother s been going out quite a bit recently. Think it s a girlfriend? Nunnally Maybe it is. Soldier Sector five, nothing to report. Right. The next scheduled report will be in two hours. Soldier Of course, there s nothing to report. This area s controlled by the Japan Liberation Front. No one can just stroll in... Zero! Lelouch Relax, I only came to talk. I want you to ignore any unusual activity during your watch. Soldier Sure, no problem. Soldier Come on, it s your turn. Soldier What s the rush. We re just on regular duty, you know. Soldier I ve confirmed the signal from Zero. We re now moving to way point 2. Tamaki Hey, why doesn t Zero just use the radio in his Burai. Inoue And what do you suppose he meant when he said hiking? Minami Ah... military training, right? Tamaki Only with Zero in another location? Sugiyama Maybe we ll dig a hot spring. Soldier Is that why we brought those excavators. Soldier Then, hell, I m all for it. Tamaki Kallen, you heard anything about this? Kallen I haven t Tamaki You, Ohgi? Ohgi Nope, not a word. Ohgi Zero wasn t using the radio to avoid being traced. Is he serious about this? Lelouch The day I ve waited for has finally come, Cornelia. Darlton We re certain that the Japan Liberation Front headquarters are in this area. We ve already split 4 battalions into seven units and hidden them in the vicinity. We ve only to wait for the viceroy signal then we ll surround them in one fell swoop and wipe them out Euphemia And are you confident that the enemy won t show up outside the encirclement line? Cornelia You mean Zero? Darlton Have no fear about that. As the operation begins, we ll be blocking off the surrounding highways and mountain routes also. Cornelia Plus, we have reserve units. If zero is stupid enough to show up, it ll be the end of him. Milly What? You wanna meet her? Are you kidding? Do you know who you re talking about? She s a princess and you re just a citizen. What do you have in common aside from that hotel jacking. Nina Yes, but... as for Princess Euphemia, I never got to thank her. Milly Hm, there was a time when my family name had the influence to arrange that. So, tell me Nina, do you know what the social status is of a principal s grand daughter? Nina Um, not a very high one? Milly Correct, not very. Lelouch C.C., what are you doing here? C.C I said that I would protect you, didn t I? Lelouch Aren t you overdoing it? C.C I ve been wondering about something Lelouch, Why are you Lelouch. Lelouch I don t have time to discuss philosophy with you. C.C You changed your family sir name to Lamperouge but you kept Lelouch the name that was given to you at birth. How sentimental. You can t let go of the past. Lelouch Well, C.C. swings to the other extreme, doesn t it? It s not a human name. C.C Lelouch, do you know why snow is white? Snow is white because it s forgotten what color it s supposed to be. Soldier All units are in position. Cornelia Understood. Euphemia will provide logistical support From G1 as planned. Have her command medical group. Soldier Yes, Your Highness. Guilford Princess Cornelia. Cornelia Guilford, let me guess. This is about Euphie, isn t it? Guilford Yes. she really should be in a government agency, not... Lelouch But she s being unusually stubborn about this. She told me she wanted to see actual combat for herself. Euphemia What s that unit there holding to the rear. Soldier Our reserve force with an Eleven pilot. Euphemia What? You mean that s the Lancelot? Soldier As a rule, Numbers aren t permitted to operate Knightmares but that particular unit is an exception. Soldier The second prince is the patron of that unit. We have no say over their personal selection. But he said he wants them to have as many chances at real combat as possible. Ohgi Are you really going through with this? Lelouch Our opponent is Cornelia, whose forces are among the best Britannia has to offer. Ohgi Then why don t we cooperate with the Japan Liberation Front? Lelouch What was that? Ohgi, don t you believe in me anymore? Ohgi What do you mean? I was the one who asked you to be our leader, don t you remember? Lelouch Then there s only one answer to give. Ohgi Right. Darlton Viceroy, it s time. Cornelia Right. Commence operation. You, the Japan Liberation Front. You, who time has left behind. You, who have forgotten basic human decency. You and your dream of a bygone golden age shall fall and rot to nothingness. Katase We re under enemy attack? Soldier Yes sir. the Britannian forces has completely encircled the Narita mountains. We ve counted over a hundred units. Lelouch It s begun. Tamaki Huh? What the hell? You ve gotta be kidding, Zero. Those troops coming in have this whole area totally surrounded. There s no way out. Lelouch We ve already been cut off. Our only chance of surviving now is to fight. Inoue What? We can t fight the Britannians. Tamaki Let me get this straight. We re surrounded and you want us to fight them head-on? Sugiyama And we ll be fighting against Cornelia. Her forces are far stronger than any we ve encountered. Lelouch Correct. It would be a miracle if we win this. Ohgi Zero, what are you saying. Lelouch Even Messiahs need to perform miracles if they re to be acknowledged. Therefore, we have to produce our own miracle, don t we? Tamaki Now look, pulling this off isn t gonna be cheap! The price could be our lives! I knew it wasn t sane to make you our leader! It should be me! Lelouch Our path of retreat has been cut off. If you think you can win without me then shoot me! Someone, anyone. Since you ve joined the Black Knights, you have only two choices. You may either live with me or you may perish with me. Soldier We re completely surrounded and our underground reserve forces were captured all at once. Soldier General Katase. we ve received the message from Cornelia s forces demanding our surrender. Katase Imbecile. If we fall here then we ve lost and the whole resistant movement falls with us. Soldier Then general, do we engage the enemy in battle or do we dig in? Katase What about Tohdoh. Where is he? Soldier He s gone to Kyoto. To get the custom Burais. Soldier The four holy swords are traveling with him, too. Soldier If they re on schedule, they should be returning soon. but.. Soldier Tohdoh won t make it in time. Katase Prepare to send out the Burais. We ll break the encirclement on one side and evacuate. We ll show them the Japanese spirit and pride. This is our moment of truth. Soldier We believe that the enemy s main base is located in a mountains here, but we haven t pinpointed at yet. However until we obtain a list of their corroborators, we can t burn down everything with our aerial bombing. Soldier The enemy is engaging our encirclement, now try to breakthrough with some point. From there we ll be able to ascertain where their base is. Soldier Our forces are divided into three fronts. The units let by General Darlton here, General Alex here, and Viceroy Cornelia here. As for our flanking forces... what? Soldier It s enemy ECM. Darlton The main enemy force should be coming out anytime now. We re switching to ECCM mode, link up on channel alfa four. The enemy what are we calling them again? Soldier Burais, sir. Darlton Right, the rather like pseudo Glasgow, so watchout for them. Soldier Yes, my Lord. Cornelia How clever, they turned this whole mountain into a fortress. Guilford Your Highness, Please fallback. Cornelia Guilford, don t treat me as though I m another one of your women. Guilford Princess Cornelia. Soldier It s Cornelia. Soldier Don t panic. Take out their leader. Cornelia Insolent worms! Guilford Right, well then I ll cover you from the rear. Cornelia Hm, well Cornelia is here. Is there no one who will challenge me? Lelouch What s wrong? Challenge me and try to take me down. Tamaki All right, fine. Do what you want. Sugiyama We acknowledge you as our leader, Zero. Lelouch Thank you very much. I appreciate it. Announcement An evacuation order has been issued for this area. Anyone remaining must evacuate at once. I repeat. An evacuation order has been... Researcher Why did they choose this place... Researcher If the military should find the experimental data on Code R, it s all over. Researcher Oh my. Being inside the terrorist area, we thought it would be difficult for them to discover us. Researcher This was all General Bartley s decision, so there s no use in complaining about it. Cornelia They re too fragile. Darlton The enemy seems to be concentrated over here. This maybe the target. Split up now. Soldier No good. Our second attack wave had no effect. Katase Their sheer dominance is insurmountable. Guilford General Darlton, based on the analysis of the enemy s movements, I ve determined that the entrance to the JLF main base is that lodge located up on the mountain. Darlton I believe the proper word for this situation is "Bingo". Soldier Well, to be more precise sir.... Darlton Oh just call it and already, Mr. Literal. Cornelia Is that... Darlton? Guilford So, that s where the main enemy base is located? Cornelia Right. We ll be securing our position here. Guilford Are you sure about this? Cornelia I don t need to steal achievements from my subordinates. Send reserve force to back up Darlton. Looks like he ll be getting another medal. Lelouch Impressive as always Cornelia, a very logical deployment. However excellent though it is, it s also easy to read as is your location. Jeremiah I thought the reserve units were supposed to be assigned to General Darlton.. Villetta That s right, they were, but our unit has to secure the rear line of Viceroy Cornelia. Jeremiah You mean this is the rear line? You can t get any further away from the battlefield. How am I going to redeem my reputation out here if I m not even near the fighting? Soldier We ve lost contact with Nakamura s unit. Soldier No response from sector three. Soldier Major Tabata has been killed. Soldier Kurota and Kurata are gone, too. Soldier What about Nagai? Katase Where s Tohdoh. If only he were here the divine wind would blow. We d have another miracle of Itsukushima. Soldier Look out! Asahina Sir, don t you think this is a little extreme? Tohdoh Asahina, Chiba, prep the custom Burais ASAP. Tell Urabe and Senba behind us to do the same. Traffic is blocked off all around Narita. They ve already begun to attack. I just pray that we are in time. Darlton Now any resistance still remaining in Area 11... Cornelia ... will soon be finished. Lelouch Right, all preparations have now been completed. Black Knights. prepare to move out. Soldier Damn it, we have no choice. Soldier I don t wanna die. Soldier We ll make a miracle happen. Soldier Yeah, we ll have Zero with us. Lelouch We the Black Knights are going to launch a surprise attack on the Britannians from the summit of the mountain. Per my instructions, you will charge on most down toward point three. And the intent of this operation is to capture Cornelia, second Princess of Britannia. Our breakthrough route will be opened by the Guren Mk-II. Kallen, use penetrating electrode number three, settle things with one blow. Kallen Got it. Output confirmed. Wave surger level is ready and holding. Activating gun bullet now. Kallen It worked! Soldier Ooh... What s happening? Soldier Is this an earthquake? Soldier At a time like this? Aah! Soldier What the hell? Euphemia What s happening? Soldier Impossible. How could a landslide come out of nowhere. Soldier Alex and Darlton s units are getting wiped out! Soldier Climb. Get to higher ground. Cornelia Status report. Soldier We re still trying to confirm. Guilford Your highness, fall back. You re in danger there. Cornelia I don t care. Forget about me. Find out about Darlton. and where s Alex? Soldier Will this place hold together? Soldier This center area should make it through. Lloyd Oh my, at this rate they ll be swept all the way to the bottom. Cecile These heat readings are abnormal. Do you believe a hydrovolcanic eruption was artificially induced? Lloyd Impossible. Unless of course, someone s used Rakshata s Radiant Wave surger. Suzaku Hey, has something happened? Lloyd Aha. But it is has nothings to do with us. So just relax and continue waiting. Lelouch Heh. It s even more destructive than I anticipated. We did succeed in isolating Cornelia s unit but we could ve been a bit more accurate. Perhaps I should ve consulted a physics teacher or ask Nina to tutor me in probability. Soldier New enemy force confirmed moving in from the summit. Carius unit is moving to engage them. Cornelia Hoping to take advantage of all the confusion, are they? Soldier Emergency call from Carius unit. Cornelia What s wrong? Soldier It s not the Japan liberation Front, they think it s the Black Knights. Cornelia What? Then it s? Jeremiah Zero. How dare he show up here, Zero! Villetta Lord Jeremiah, you can t just abandon your post. Jeremiah This requires drastic measures. If you want glory in life, then follow me! Lelouch Cornelia has only limited reinforcements headed her way. Smash right through them. Soldier Yeah, we can do this now. Inoue All right everybody? You know the game plan. Our job is to watch their backs. Get ready? Fire! Jeremiah The enemy s taken out Carius s unit? If I can finish this before Zero reaches Princess Cornelia, then I ll be golden. Villetta Lord Jeremiah. Jeremiah Villetta you came. I knew that you would. Lelouch Burn the bridges behind you and keep your back to the wall. Classical strategies remain effective ones, don t they? Jeremiah Zero. Soldier Ugh, damn it. Jeremiah Is Zero here? If he is, then face me. Come forward and fight Jeremiah Gottwald! Lelouch Well, well, it s been a while Jeremiah. So you re still in the army? I d love to stay and catch up but I m afraid I don t have time right this minute, Orange Boy. Jeremiah Orange? Die! Villetta Lord Jeremiah. Jeremiah Stay out of this. This is my duel. Villetta But look at it, I ve never seen a Knightmare like that before. Is it possible that the Elevens have... Jeremiah You think Elevens are capable of such technology? Jeremiah It s fast. This thing, is this what destroyed Carius s unit? Kallen Yeah that s right Britannia. We can finally go up against you on equal footing head on. And our counter attack begins with this baby the Guren Mk-II...Uuugh! Jeremiah Oh hell! There s something on its right hand. But if I keep my distance? What s this? Kallen Sorry. Jeremiah Ah... What-- What the hell s happening?! Villetta Lord Jeremiah, eject. Jeremiah I can t run now. Zero s right in front of me. He s standing right here. Damn it! The auto-eject! Don t you dare activate! I can still get Zero! I know it! I know I can still get him! Aah! Kallen I won t lose! Not with this... Guren Mk-II! Villetta They defeated Lord Jeremiah! Who are the Black Knights? Who are they, these warriors? Lelouch All our tasks at hand have been cleared. The pieces are in position. The only thing left to do is check my opponent s stronghold. Cornelia Uh... Decision time! Even Cornelia will lose with only limited allied reinforcements. Plus we have the Guren Mk-II. I ll capture her, then at last I ll learn the truth about my mother s death. And once she s my prisoner, I win! Barring any unforeseen events, my Black Knights will claim victory!
https://w.atwiki.jp/coccet/pages/14.html
system 【名】仕組み、体系、システム solar system = 太陽系、nervous system = 神経系 日本語で「○○システム」や「○○系」という場合には、おおむねこの語が使われると考えてよい。
https://w.atwiki.jp/matchmove/pages/93.html
Curve Tracking and Analysis in 3-D While the bulk of SynthEyes is concerned with determining the location of points in 3-D, sometimes it can be essential to determine the shape of a curve in 3-D, even if that curve has no trackable points on it, and every point along the curve appears the same as every other. For example, it might be the curve of a highway overpass to which a car chase must be added, the shape of a window opening on a car, or the shape of a sidewalk on a hilly road, which must be used as a 3-D masking edge for an architectural insert. In such situations, acquiring the 3-D shape can be a tremendous advantage, and SynthEyes can now bring it to you using its novel curve tracking and flex solving capability, as operated with the Flex/Curve Control Panel . Terminology There s a bit of new terminology to define here, since there are both 2-D and 3-D curves being considered. Curve. This refers to a spline-like 2-D curve. It will always live on one particular shot s images, and is animated with a different location on each frame. Flex. A spline-like 3-D curve. A flex resides in 3-D, though it may be attached to a moving object. One or more curves will be attached to the flex; those curves will be analyzed to determine the 3-D shape of the flex. Rough-in. Placing control-point keys periodically and approximately. Tuning a curve. Adjusting a curve so it matches edges exactly. Overview Here s the overall process for using the curve and flex system to determine a 3-D curve. The quick synopsis is that we will get the 2-D curves positioned exactly on each frame throughout the shot, then run a 3-D solving stage. Note that the ordering of the steps can be changed around a bit, and additional wrinkles added, once you know what you are doing — this is the simplest and easiest to explain. 1. Open the shot in SynthEyes 2. Obtain a 3-D camera solution, using automatic or supervised tracking 3. At the beginning of the shot, create a (2-D) curve corresponding to the flex-to-be. 4. “Rough-in” the path of the curve, with control-point animation keys throughout the shot. There is a tool that can help do this, using the existing point trackers. 5. Tune the curve to precisely match the underlying edges (manual or automatic). 6. Draw a new flex in an approximate location. Assign the curve to it. 7. Configure the handling of the ends of the flex. 8. Solve the flex 9. Export the flex or convert it to a series of trackers. Shot Planning and Limitations Determining the 3-D position of a curve is at the mercy of underlying mathematics, just as is the 3-D camera analysis performed by the rest of SynthEyes. Because every point along a curve/flex is equivalent, there is necessarily less information in the curve data than in a collection of trackers. As a result, first, flex analysis can only be performed after a successful normal 3-D solve that has determined camera path and field of view. The curve data can not help obtain that solve; it does not replace and is not equivalent to the data of several trackers. Additionally, the camera motion must be richer and more complex than for a collection of trackers. Consider a flex consisting of a horizontal line, perhaps a clothesline or the top of a fence. If the camera moves left to right so that its path is parallel to the flex, no 3-D information (depth) can be produced for the flex. If the camera moves vertically, then the depth information can be obtained. The situation is reversed for a vertical line a vertical camera motion will not produce any depth information. Generally, both the shape of the flex and camera path will be more complex, and you will need to ensure that the camera path is sufficiently complex to produce adequate depth information for all of the flex. If the flex is circular, and the camera motion horizontal, then the top and bottom of the circle will not have well-defined depth. The flex will prefer a flat configuration, which is often, but not necessarily, correct. Note that a simple diagonal motion will not solve this problem it will not explore the depth in the portion of the circle that is parallel to the motion path. The camera path must itself curve to more completely identify the depth all the way around the circle — hence the comment that the camera motion must itself be more complex than for point tracking. Similarly, tripod (nodal pan) shots are not suitable for use with the curve flex solving system. As with point tracking, tripod shots do not produce any depth information. Flexes and curves are not closed like the letter O — they are open like the letter U or C. Also, they do not contain corners, like a V. Nor do they contain tangency handles, since the curvature is controlled by SynthEyes. Generally, the curve will be set up to track a fairly visible edge in the image. Very marginal edges can still be used and solved to produce a flex, if you are willing to do the tracking by hand. Initial Curve Setup Once you have identified the section of curve to be tracked and made into a 3-D flex, you should open the Flex Control Panel , which contains both flex and curve controls, and select the camera view. Click the New Curve button, then, in the Camera View, click along the section of curve to be tracked, creating control points as you go. Place additional control points in areas of rapid curvature, and at extremal points of the curve. Avoid area where there is no trackable edge if possible. When you have finished with the last control point, right-click to exit the curve creation mode. Roughing in the Curve Keys Next, we will approximately position the curve to track the underlying edge. This can be done manually or automatically, if the situation permits. Manual Roughing For manual roughing, you move through the shot and periodically re-set the position of the curve. By starting at the ends, and then successively correcting the position at the most extremely-wrong positions within the shot, usually this isn’t too time consuming (unless the shot is a jumpy hand-held one). SynthEyes splines the control point positions over time. To re-set the curve, you can drag the entire curve into an approximate position, then adjust the control points as necessary. If you find you need additional control points, you can shift-click within the curve to create them. You should monitor the control point density so that you don’t bunch many of them in the same place. But you do not have to worry about control points “chattering” in position along the curve. This will not affect SynthEyes or the resulting flex. Automatic Roughing SynthEyes can automatically rough the curve into place with a special tool — as long as there is a collection of trackers around the curve (not just one end), such that the trackers and curve are all roughly on the same plane. When this is the case, shift-select all the trackers you want to use, click the Rough button on the Flex control panel, then click the curve to be roughed into place. The Rough Curve Import panel will appear, a simple affair. The first field asks how many trackers must be valid for the roughing process to continue. In this case, 5 trackers were selected to start. As shown, it will continue even if only one is valid. If the value is raised to 5, the process will stop once any tracker becomes invalid. If only a few trackers are valid (especially less than 4), less useful predictions of the curve shape can be made. The Key every N frames setting controls how often the curve is keyed. At the default setting of 1, a key will be placed at every frame, which is suitable for a hand-held shot, but less convenient to subsequently refine. For a smooth shot, a value of 10-20 might be more appropriate. The Rough Curve Importer will start at the current frame, and begin creating keys every so often as specified. It will stop if it reaches the end of the shot, if there are too few trackers still valid, or if it passes by any existing key on the curve. You can take advantage of this last point to “fill in” keys selectively as needed, using different sets of trackers at different times, for example. After you’ve used the Rough Curve Import tool, you should scrub through the shot to look for any places where additional manual tweaking is required. The curve may go offscreen or be obscured. If this happens, you can use the curve Enable checkbox to disable the curve. Note that it is OK if the curve goes partly offscreen, as long as there is enough information to locate it while it is onscreen. Curve Tuning Once the curve has been roughed into place, you’re ready to “tune” it to place it more accurately along the edge. Of course, you can do this all by hand, and in adverse conditions, that may be necessary. But it is much better to use the automated Tune tool. You can tune either a single frame, with the Tune button, or all of the frames using of course the All button. When a curve is tuned on a frame, the curve control points will latch onto the nearby edge. For this reason, before you begin tuning, you may wish to create additional control points along the curve, by shift-clicking it. The All button will bring up a control panel that controls both the single- and multi-frame tuning. If you want to adjust the parameters without tuning all the frames, simply close the dialog instead of hitting its Go button. You can adjust to edges of different widths, control the distance within which the edge is searched, and alter the trade-off between a large distant edge, and a smaller nearby one. Clearly, it is going to be easier to track edges with no nearby edges of similar magnitude. The control panel allows you to tune all frames (potentially just those within the animation playback range), only the frames that already have keys (to tune your roughed-in frames), or only the frames that do not have keys (to preserve your previously-keyed frames). You can also tell the tracking dialog to use the tuned locations as it estimates (using splining) where the curve is in subsequent frames, by turning on the Continuous Update checkbox. If you have a simple curve well-separated from confounding factors, you can use this feature to track a curve through a shot without roughing it in first. The drawback of doing this is that if the curve does get off course, you can wind up with many bad keys that must be repaired or replaced. [You can remove erroneous keys using Truncate.] With the Continuous Update box off, the tuning process is more predictable, relying solely on your roughed-in animation. Flex Creation With your curve(s) complete, you can now create a flex, which is the 3-D splined curve that will be made to match the curve animation. The flex will be created in 3-D in a position that approximately matches its actual position and shape. It is usually most convenient to open the Quad view, so that you can see the camera view at the same time you create the flex in one of the 3-D views (such as the Top view). Click the New Flex button, then begin clicking in the chosen 3-D view to lay out a succession of control points. Right-click to end the mode. You can now adjust the flex control points as needed to better match the curve. You should keep the flex somewhat shorter than the curve. To attach the curve to the flex, select the curve in the camera view, then, on the flex control panel, change the parent-flex list box for the curve to be your flex. (Note if you create a flex, then a curve while the flex is still selected, the curve is automatically connected to the flex.) Flex Endpoints The flex s endpoints must be “nailed down” so that the flex can not just shrivel up along the length of the curve, or pour off the end. The ends are controlled by one of several different means 1. the end of the flex can stay even with its initial position, 2. the end of the flex can stay even with a specific tracker, or 3. the end of the flex can exactly match the position of a tracker. The first method is the default. The last method is possible only if there is a tracker at the desired location; this arises most often when several lines intersect. You can track the intersection, then force all of the flexes to meet at the same 3-D location. To set the starting or ending tracker location for a flex, click the Start Pt or End Pt button, then click on the desired tracker. Note that the current 3-D location of the tracker will be saved, so if you re-track or re-solve, you will need to reset the endpoint. The flex will end “even” with the specified point, meaning so that the point is perpendicular to the end of the flex. To match the position exactly, turn on the Exact button. Flex Solving Now that you’ve got the curve and flex set up, you are ready to solve. This is very easy — click the Solve button (or Solve All if you have several flexes ready to be solved). After you solve a flex, the control points will no longer be visible—they are replaced by a more densely sampled sequence of non-editable points. If you want to get back to the original control points to adjust the initial configuration, you can click Clear. Flex Exports Once you have solved the flex, you can export it. At present, there are two principal export paths. The flexes are not currently exported as part of regular tracker exports. First, you can convert the flex into a sequence of trackers with the Convert Flex to Trackers script on the Script menu. The trackers can be exported directly, or, more usefully, you can use them in the Perspective window to create a mesh containing those trackers. For example, on a building project where the flex is the edge of the road, you can create a ground mesh to be landscaped, and still have it connect smoothly with the road, even if the road is not planar. Second, you can export the coordinates of the points along the flex into a text file using the Flex Vertex Coordinates exporter. Using that file is up to you, though it should be possible to use it to create paths in most packages.
https://w.atwiki.jp/clojurian/pages/13.html
Changes to Clojure in Version 1.1 = CONTENTS = 1 Deprecated and Removed Features 1.1 add-watcher, remove-watcher 1.2 add-classpath 1.3 ^ reader macro 1.4 clojure.parallel 1.5 clojure.lang.Repl, clojure.lang.Script 2 New Features in clojure.core 2.1 Primitive Array Generators 2.2 Casting to Primitive Arrays 2.3 Chunked Sequences 2.4 Futures 2.5 Promises 2.6 Futures vs. Promises 2.7 Transients 2.8 User-controlled Thread Bindings 2.9 Ref History 2.10 Function pre- and postconditions 2.11 Miscellaneous 3 New Namespaces 3.1 clojure.test 3.2 clojure.test.junit 3.3 clojure.stacktrace 3.4 clojure.walk 3.5 clojure.template 4 Closed Tickets = 1 Deprecated and Removed Features = == 1.1 add-watcher, remove-watcher == The functions add-watcher and remove-watcher are gone, but they can be implemented in terms of add-watch and remove-watch. add-watcherとremove-watcherは廃止されました、ただし、 これらはadd-watchとremove-watchを使って実装できます。 The difference is that a "watcher" was only activated when the watched reference changed to a *different* state, whereas a "watch" is activated whenever the reference *might* have changed state. 違いは、watcher系は観察対象の参照が「別の」状態に変更された時だけ、 アクティブになることです。 watch系は参照が変更「された」時にはいつでもアクティブになります。 Watches are still considered an experimental feature. watch系はまだ試験的な機能としての扱いです。 == 1.2 add-classpath == This function can not be made to work in many environments. Always use Java s built-in mechanisms to control the classpath. この機能はいろいろな環境で動作するようになっていません。 クラスパスを制御するにはJavaにビルトインされたメカニズムを 使ってください。 == 1.3 ^ reader macro == The ^ reader macro has been deprecated as a shortcut for meta in the hopes that it can eventually replace the #^ reader macro. ^リーダマクロは非推奨になりました。 最終的には#^リーダマクロによって置き換えることが望ましいです。 == 1.4 clojure.parallel == The clojure.parallel namespace has been deprecated. Eventually it will be replaced with a faster and more idiomatic alternative based on the JDK7 ForkJoin library. A preview of this work is already available in the par branch of Clojure. clojure.parallel名前空間は非推奨になりました。 最終的には、JDK7のForkJoinライブラリをベースにした、 より高速で正確なものに置き換わります。 この作業のプレビュー版は既にClojureのparブランチにあります。 == 1.5 clojure.lang.Repl, clojure.lang.Script == The launch classes clojure.lang.Repl and clojure.lang.Script are both deprecated in favor of clojure.main. Run clojure.main with the -h argument for the new command-line syntax. 起動用クラスであるclojure.lang.Replとclojure.lang.Script はどちらも非推奨とし、clojure.mainを優先します。 新しいコマンドライン引数を確認するには、-h引数を付けて clojure.mainを実行します。 = 2 New Features in clojure.core = == 2.1 Primitive Array Generators == (just like int-array, double-array) * boolean-array New * byte-array New * char-array New * short-array New == 2.2 Casting To Primitive Arrays == (just like ints, doubles) * booleans New * bytes New * chars New * shorts New == 2.3 Chunked Seqs == Some Clojure data structures now yield chunked seqs, which, in addition to satisfying the normal item-at-a-time seq interface, also support processing data sequentially by small blocks called chunks . This can provide greater efficiency by leveraging the structure of the data and amortizing the overhead of sequential access. Some of the sequence processing functions (like map and filter) are now chunk-aware and leverage this efficiency. Clojureのデータ構造のいくつかはチャンク化されたシーケンスを扱う ようになりました。 つまり、通常の一カ所1項目の順次インタフェースを満足した上で、 さらにデータを「チャンク」と呼ばれる小さなブロックに分け、 順次データを処理できるようになります。 データの構造を活用し、 順次アクセスのオーバーヘッドを解消することで、 大幅な効率向上ができます。 いくつかの順次処理関数(mapやfilterなど)はチャンク対応となり、 この効果を活用できます。 Consumption of chunked-seqs as normal seqs should be completely transparent. However, note that some sequence processing will occur up to 32 elements at a time. This could matter to you if you are relying on full laziness to preclude the generation of any non-consumed results. An interface to force single-item consumption of chunked seqs is still being designed. Please share any use cases where chunked processing has resulted in behavioral differences that matter to you on the Clojure Google group. 通常のシーケンスとしてチャンク化シーケンスを使用することは、 完全に透過的であるべきです。 しかし、いくつかの順次処理は同時に最大32要素までしか扱えません。 非消費型の結果を生成しない、完全遅延処理を期待している 場合は注意してください。 チャンク化インタフェースで、1項目消費を強制するインタフェース は現在設計中です。 チャンク化処理が別の振る舞いをする利用例を、Clojure Google グループで 共有しましょう 。 The following fns should be considered implementation details subject to change, but can be used for experimentation with building your own chunked-seq functions from scratch. See map and filter as examples. 以下のfnは変更の可能性がある、実装詳細として扱われるべきです。 ただし、あなた自身のチャンク化シーケンスを最初から作るときに 試験的に使用することができます。 mapやfilterを例としてみてください。 * chunk New * chunk-buffer New * chunk-append New * chunk-first New * chunk-rest New * chunk-next New * chunk-cons New * chunked-seq? New == 2.4 Futures == Futures represent asynchronous computations. They are a way to get code to run in another thread, and obtain the result. futureは非同期の計算を表現します。 これらは別のスレッドへのコードの受け渡しや結果の取得の方法となります。 * future New * future? New * future-done? New * future-cancel New * future-cancelled? New == 2.5 Promises == A promise is a synchronization construct that can be used to deliver a value from one thread to another. Until the value has been delivered, any attempt to dereference the promise will block. It thus enables dataflow-style programming. promiseは、あるスレッドから別のスレッドへ値を渡すときに使うことの出来る、 同期処理の構成要素です。 値が渡されるまで、promiseでのデリファレンスの試みはブロックされます。 これによりデータフロー型のプログラミングが可能になります。 * promise New * deliver New == 2.6 Futures vs. Promises == A future is associated with a computation, whereas a promise is just a handoff reference. futureは計算と関連しています。 promiseは参照のハンドオフでしかありません。 == 2.7 Transients == See http //clojure.org/transients * transient New * persistent! New * conj! New * assoc! New * dissoc! New * pop! New * disj! New == 2.8 User-Controlled Thread Bindings == * push-thread-bindings New * pop-thread-bindings New * get-thread-bindings New * with-bindings* New * with-bindings New * bound-fn* New * bound-fn New == 2.9 Ref History == * ref Updated * ref-history-count New * ref-min-history New * ref-max-history New == 2.10 Function pre- and postconditions == Functions support specifying runtime pre- and postconditions. 関数は実行時の事前条件、事後条件の指定をサポートします。 See http //clojure.org/special_forms == 2.11 Miscellaneous == * juxt New * import Now a macro form * assert Now with *assert* binding * slurp Now with encoding parameter * with-loading-context New = 3 New Namespaces = Complete documentation for all namespaces is in the source and API docs http //richhickey.github.com/clojure/ == 3.1 clojure.test == The test framework formerly known as clojure.contrib.test-is. == 3.2 clojure.test.junit == An extension to clojure.test for JUnit-style XML output. This enables using JUnit reporting tools with clojure.test. == 3.3 clojure.stacktrace == A few utility functions for printing Java stacktraces in a format that distinguishes between Clojure function calls and Java method calls. == 3.4 clojure.walk == A simple tree walker for transforming data structures. Similar in intent to clojure.zip, but less flexible. Useful when you want to call a function on every value in a complex, nested data structure. Includes some examples such as stringify-keys, which replaces all keywords in a map with strings, and macroexpand-all, a quick-and-dirty macroexpansion tester. Note macroexpand-all is NOT 100% correct, it just recursively tries to macroexpand a form; it does not correctly interpret special forms such as let. == 3.5 clojure.template == Macros that apply a "template expression" to a list of forms. Used to implement the "are" macro in clojure.test. = 4 Closed Tickets = http //www.assembla.com/spaces/clojure/tickets?milestone_id=93750 tickets_report_id=5